Essays about: "minimum viable user experience"

Showing result 1 - 5 of 7 essays containing the words minimum viable user experience.

  1. 1. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  2. 2. Fail-fast in the Design Process of an Interactive Voice Response System

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Elise Eborn; Sara Lindgren; [2019]
    Keywords : fail-fast; minimum viable product; minimum viable user experience; design process; interactive voice response; Technology and Engineering;

    Abstract : The world of creating new software is currently going more and more towards being as fast and agile as possible to be able to adapt to changing customer demands. The design process of new software should reflect that, which doesn't leave much time for scheduling user tests in person. READ MORE

  3. 3. Project Ecoist : Conceptual design of the sheet-metal chassis for athree-wheel electrical vehicle

    University essay from Högskolan i Halmstad

    Author : Christian Thomas; Anne-Li Lundqvist; [2017]
    Keywords : ;

    Abstract : Purpose The aim of the thesis is to aid the project Ecoist in further developing a chassiswhich needs be manufactural with reliable dimensions to prepare for a small pilotbatch of units. Dimensions are intended to fluctuate at a minimum to greatly reduceorcompletely remove the need for correcting actions during assembly. READ MORE

  4. 4. User-Centred Design Methods, Time to Market and Minimum Viable Product in Startup Development Practices

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Vitali Reif; [2017]
    Keywords : startup companies; user-centred design; time to market; minimum viable product; new product development;

    Abstract : This study aimed to answer the question whether time to market and competition pressure are important issues for new companies with a software products and whether they affect the development process and decision-making regarding releasing or the product. The study is based on the literature data and interviews with six technology startup companies. READ MORE

  5. 5. Applying MVP Principles when Developing Mobile Health Applications: An Exploratory Study on Selected mobile Applications and their Version History

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Felix Sebastian Fortoul; Jonas Torstensson; [2016-06-28]
    Keywords : minimum-viable-product; mvp; build-measure-learn; bml; lean software development; mhealth; ehealth; mobile application development; medical software; release frequency; continuous evolution;

    Abstract : In an ever evolving and highly competitive mobile health application market, software developers and companies face the daunting challenge to streamline their development methods to be able to obtain and correctly interpret customer demands, in order to reduce wasted resources and reevaluate and improve their products to stay competitive within this volatile industry. This exploratory case study aims at identifying how mHealth developers deploy their products by applying buildmeasure- learn principles and how frequently a new minimumviable- product is released; along with analyzing which factors that triggers the continuous development of their products, if any significant amount of changes are driven by user-experience issues, stability enhancements, legislative requirements, compatibility demands or emerging technological possibilities providing opportunities for extended functionality; as well as investigating which basic functionality that should be considered vital to implement in an initial version of a minimum-viableproduct in this field. READ MORE