Essays about: "mmo"

Showing result 1 - 5 of 13 essays containing the word mmo.

  1. 1. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Ludvig Stone; [2023]
    Keywords : Gaming; Ethnography; Political Discourse Theory; Logics Approach; Social Gaming; World of Warcraft; Com-munities; MMO; Multiplayer Gaming; Digital Humanities;

    Abstract : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. READ MORE

  2. 2. Enhanced Vulnerability and Capacity Assessments as an organisational learning bridge for resilience building? A case study of Red Cross National Societies in the Caribbean

    University essay from Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Author : Gwenaëlle Delcourt; [2023]
    Keywords : Organisational learning; resilience; vulnerability and capacity assessments VCAs ; red cross red crescent; Disaster risk management; MMO; Social Sciences;

    Abstract : Adaptive capacity based on organisational learning (OL) is at once a critical imperative facing humanitarian organisations in their mission to save lives and support communities most at risk; and inherently evidenced as an enduring weakness over the past decades. Vulnerability and Capacity Assessments (VCA) are community-based risk assessments established for their utility in supporting communities’ iterative learning. READ MORE

  3. 3. Protocol-aware fuzzing of DTLS

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Rahbar Ghori; [2021]
    Keywords : ;

    Abstract : Communication protocols like TCP and UDP enable transfer of databetween sender and receiver during online communication. To provide security from eavesdropping, message forgery and data tampering during online communication, communication protocols likeTLS and DTLS are run on top of TCP/UDP. READ MORE

  4. 4. Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Simone Colombo; [2021]
    Keywords : CMC; IPA; MMO; Minecraft; server; situated; Minecraft; CMC; MMO; server; läge;

    Abstract : The present study investigated Computer-Mediated Communication (CMC) as situated phenomenonin Massive Multiplayer Online (MMO) servers. The popular videogame of Minecraft was chosen as a testbed to examine CMC within its simulated environment. Previous research on videogames explored CMC without considering the role of the server. READ MORE

  5. 5. Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English

    University essay from Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Author : Annette Mattsson; [2020]
    Keywords : extramural English; multiplayer online games;

    Abstract : Earlier research has suggested that online gaming can be an effective way of acquiring English as a second or foreign language. It can both increase language proficiency (vocabulary or oral proficiency) and have a positive impact on affective filters such as motivation or willingness to communicate. READ MORE