Essays about: "mobA"

Showing result 1 - 5 of 14 essays containing the word mobA.

  1. 1. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Qiaoting Wang; [2023]
    Keywords : moderation; toxic behavior; report; League of Legends; DOTA2;

    Abstract : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. READ MORE

  2. 2. MOBAs, the beginning : From mod to genre

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Keywords : MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Abstract : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. READ MORE

  3. 3. Power dynamics and order formation in mobile MOBA games : a Foucauldian analysis of "Honor of Kings"

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Shuaijun Zhang; [2023]
    Keywords : Social Sciences;

    Abstract : Video games can be seen as a media that immerses players. The formation of a good game order is an important guarantee for players to engage in electronic games. This paper selects the most popular mobile MOBA game in China, "Honor of Kings," as the research object to analyze the formation process of the game order. READ MORE

  4. 4. The Evolution Of The Graphic Design Of The GUI In A Multiplayer Online Battle Arena (MOBA) : A case study of the ability icons for champions in League of Legends

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Maximilian von Holtum; Jungbin Sir; [2023]
    Keywords : League of Legends; Graphical User Interface; Icons; Graphic Design Principles; Formal Analysis;

    Abstract : The aim of this study is to examine how the Graphical User Interface of League of Legends’ ability icons for champions evolved from 2009-2023. This was done by conductinga formal analysis of three different champions from the game League of Legends that haveundergone Visual and Gameplay Updates. READ MORE

  5. 5. A case study of the lead time between eliciting and implementing the requirements in mobile game apps

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Guanqun Liu; Qianwen Liu; [2022]
    Keywords : lead time; mobile game apps; user reviews; user requirements;

    Abstract : Context. There has been a remarkable growth of the mobile game industry since the raging pandemic covid-19 destroyed many businesses across several industries [1]. Nowadays mobile gaming has been one of the highest performing industries globally, raking in more billions in revenue [1,2]. READ MORE