Essays about: "mobil applikation"

Showing result 6 - 10 of 65 essays containing the words mobil applikation.

  1. 6. BOT management trough CAPTCHA : A study of which factors that make for the most usable, effective and unobtrusive CAPTCHA implementations

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Edward Norberg; Adam Giscombe Schmidt; [2022]
    Keywords : CAPTCHA; bot; mobile; usability; effectiveness; obtrusiveness; CAPTCHA; robot; mobil; effektivitet; användbarhet; diskrethet;

    Abstract : CAPTCHA, which stands for completely automated public Turing test to tell computers and humans apart, is a system that can be implemented in a software application with the purpose of differentiating between bot users and humans users (the CAPTCHA system works in a way that a challenge is given to to the users of the application, were the challenge is easy to solve for humans users while it is difficult for bots). The idea is that a bot should not be able to access parts of the application that requires solving a CAPTCHA. READ MORE

  2. 7. How the use of gamification in migraine tracking effects the perceived feeling of motivation

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Alice Ljungholm; [2022]
    Keywords : Gamification; Migraine; Motivation; Self Determination Theory; Mobile Application; Gamification; Migrän; Motivation; Self Determination Theory; Mobil Applikation;

    Abstract : The problem with logging migraines is that patients often forget, or simply choose not to log their migraines. To solve this problem, we investigate in this thesis whether gamification can make a difference in their motivation. To investigate whether gamification makes a difference, an AB test was performed. READ MORE

  3. 8. Designing a second screen application to assist streamers increase live stream interactivity

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : David Irén; [2022]
    Keywords : Second Screen; User Experience; Interaction Design; Mobile application; Streaming;

    Abstract : Live streaming has become an increasingly popular form of entertainment, more and more people are trying to enter the live streaming space. Because of this, it becomes more difficult to stand out as a streamer. A recommended way to retain viewers and grow as a streamer is to be interactive during the stream. READ MORE

  4. 9. Gamification for public transportation - Improving attractiveness with interactive game elements

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Henrik Olofsson; [2021]
    Keywords : Gamification; game elements; public transportation; mobile application; Spelifiering; kollektivtrafik; kollektivtrafiken; spel-element; spelelement; mobil applikation;

    Abstract : During the last year and a half the Sars-Cov-2 virus has affected the world in many different ways. One of the things that Sars-Cov-2 has had an effect on, is the amount of travelers. Kalmar Länstrafik, the authority responsible for public transportation, has noticed a decline of travelers during the last year. READ MORE

  5. 10. A Cyber-Physical System to Reduce the Queues at Amusement Parks

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Kevin Kattilakoski Ruonala; [2021]
    Keywords : ;

    Abstract : This thesis explores how a cyber-physical system can be developed to implement a virtual queuing system that is intended for a carousel at an amusement park. The ambition is that this system will decrease the amount of time the visitors need to spend standing in a physical queue. READ MORE