Essays about: "mobile game"

Showing result 1 - 5 of 124 essays containing the words mobile game.

  1. 1. Recording Rendering API Commands for Instant Replay : A Runtime Overhead Comparison to Real-Time Video Encoding

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Marcus Holmberg; [2020]
    Keywords : Instant Replay; Command Recording; Real-time Rendering; Real-time Video Encoding; Återspelning; Kommandoinspelning; Realtidsrendering; Videokodning i Realtid;

    Abstract : Background. Instant replay allows an application to highlight events without exporting a video of the whole session. Hardware-accelerated video encoding allows replay footage to be encoded in real-time with less to no impact on the runtime performance of the actual simulation in the application. READ MORE

  2. 2. Searching for milk hares : Evaluating a web-based tool for location-based storytelling within cultural heritage

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Niclas Dristig; [2020]
    Keywords : Location-based storytelling; Location-based games; Transmedia storytelling; Cultural heritage; KLUB;

    Abstract : This report details an attempt to create an interactive Location-based storytelling-experience for mobile devices using QR-codes, and an investigation into the feasibility of such an approach. The underlying purpose of the study is to explore web-based methods of developing interactive Location-based story-telling experiences as a cost-efficient alternative to mobile app-development. READ MORE

  3. 3. How can machine learning help identify cheating behaviours in physical activity-based mobile applications?

    University essay from Malmö universitet/Teknik och samhälle

    Author : Elina Kock; Yamma Sarwari; [2020]
    Keywords : machine learning; human activity recognition; HAR; smartphone; mobile games; cheating;

    Abstract : Den här studien undersöker möjligheten att använda sig utav Human Activity Recognition (HAR) i ett mobilspel, Bamblup, som använder sig utav fysiska rörelser för att upptäcka om en spelare fuskar eller om denne verkligen utför den verkliga aktiviteten. Sensordata från en accelerometer och ett gyroskop i en iPhone 7 användes för att samla data från olika människor som utförde ett antal aktiviteter utav intresse. READ MORE

  4. 4. How the choice of virtual joystick affects usability in mobile fighting games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi; Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Tomas Granlund; Marcus Karåker Gustafsson; [2020]
    Keywords : Mobile games; touchscreen joystick; fighting games;

    Abstract : As the mobile games market keeps growing, game interfaces for mobile games also warrant further development. One area that especially has room for improvement is the touchscreen joystick. This dissertation focuses on the differences in usability for different touchscreen joysticks. READ MORE

  5. 5. DreamScape, a Platform for Creating, Sharing and Listening to Interactive Stories

    University essay from Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi; Uppsala universitet/Institutionen för informationsteknologi

    Author : Iza Alstergren; Andreas Andersson; Lovisa Hedman; Daniela Maric; [2020]
    Keywords : ;

    Abstract : Storytelling has been a part of human culture ever since we gained the ability to speak. Telling stories is a way to entertain, pass along knowledge, and present moral dilemmas. Today, many people choose to enjoy stories by listening to audiobooks. READ MORE