Essays about: "morph animation"

Found 4 essays containing the words morph animation.

  1. 1. Morph targets and bone rigging for 3D facial animation : A comparative case study

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Niklas Larsson; [2017]
    Keywords : Computer games; 3D animation; facial animation; morph target; bone driven;

    Abstract : Facial animation is an integral and increasing part of 3D games. This study investigates how the two most common methods of 3D facial animation compare to each other. The goal of this study is to summarize the situation and to provide animators and software developers with relevant recommendations. READ MORE

  2. 2. Contour

    University essay from Högskolan i Borås/Institutionen Textilhögskolan

    Author : Johan Nordberg; [2013]
    Keywords : morph animation; 2D; sihouette; archetype; experiment; sketch technique; 3D;

    Abstract : Traditional sketching with pen on paper can be seen as to visualize the memory. Limited to a framework of influences, experiences and ideas the outcome will result in something already known.In searching for knowledge an experimental sketch method counteracts this framework. READ MORE

  3. 3. Facial Rigging and Animation in 3D : From a videogame perspective

    University essay from Institutionen för speldesign, teknik och lärande

    Author : John Hjelm; [2010]
    Keywords : 3D; rigging; animation; morph target; skeletal animation;

    Abstract : What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances? In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process. READ MORE

  4. 4. MPEG-4 Facial Feature Point Editor

    University essay from Institutionen för systemteknik

    Author : Jonas Lundberg; [2002]
    Keywords : Technology; MPEG-4; FMC; Facial Motion Cloning; Feature Point; Facial Animation; Feature Point Editor; VRML; OpenGL; 3D Graphics; TEKNIKVETENSKAP;

    Abstract : The use of computer animated interactive faces in film, TV, games is ever growing, with new application areas emerging also on the Internet and mobile environments. Morph targets are one of the most popular methods to animate the face. Up until now 3D artists had to design each morph target defined by the MPEG-4 standard by hand. READ MORE