Essays about: "motion sickness"

Showing result 1 - 5 of 27 essays containing the words motion sickness.

  1. 1. Folkhälsa ur ett brukar- och förvaltningsperspektiv : en fallstudie om en stadsparks hälsofrämjande effekter

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Frida Thuresson; [2022]
    Keywords : hälsofrämjande; ; ; ; ; ; ; friluftsområde; Mariebergsskogen; städer; förvaltning; naturområden; planering;

    Abstract : Den urbana miljön blir en allt mer vanlig plats i vårt samhälle, och i allt större utsträckning så både lever och arbetar vi inom städernas ramar. För 200 år sedan bodde de allra flesta av oss, 90 procent på landsbygden, och idag är siffrorna omvända. 85 procent av Sveriges befolkning bor inom tätorter. READ MORE

  2. 2. Virtual Reality in Architecture : Technical limitations, solutions and future use

    University essay from Luleå tekniska universitet/Arkitektur och vatten

    Author : Ahmad Al-Falahi; [2022]
    Keywords : Virtual reality; augmented reality; Head mounted display;

    Abstract : VR is a relatively new technology that has been shown to have potential to increase productivity andfacilitate better decision making, both within the architecture role and in the broader building industry. However, there are many difficulties that stand in the way of this new technology. READ MORE

  3. 3. Thrill vs. Cybersickness : A study on camera settings’ impact on immersion and cybersickness in VR Racing Games.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ivan Fomenko; Taninwat Kaewpankan; [2022]
    Keywords : Camera Shake; Cybersickness; Sense of Speed; Simulated Racing Games; Speed Perception; Virtual Reality;

    Abstract : Among the biggest challenges in the development of VR has been creating an overall sense of immersion and presence as well as finding methods to reduce cybersickness. These aspects have been major obstacles to the widespread adoption of virtual reality since its existence. READ MORE

  4. 4. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  5. 5. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Keywords : Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Abstract : Virtual reality is adopted in many areas such as the military, education, health care, and preservation of cultural heritage. This thesis will further explore the possibility of cultural heritage preservation in virtual reality by reconstructing the environment of the old and defunct cinema in Gothenburg named Flamman. READ MORE