Essays about: "motivational elements"

Showing result 1 - 5 of 38 essays containing the words motivational elements.

  1. 1. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Marcel Borgsen; [2023]
    Keywords : Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Abstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE

  2. 2. A Contributor’s Journey: Exploring the Motivational Factors for Online Knowledge Sharing in a Gamified Environment

    University essay from Lunds universitet/Institutionen för informatik

    Author : Benedikt Keil; Patrick Senger; [2023]
    Keywords : Business and Economics;

    Abstract : This research aims to investigate the motivational aspects of gamification elements on the in-ter-organizational knowledge-sharing platform, Stack Overflow. The study addresses the gaps in existing research by providing an in-depth analysis of gamification elements' effects and exploring top contributors' motivation to share knowledge. READ MORE

  3. 3. Gamifying sustainability : A qualitative study on how gamified services can create a sustainable purchase behaviour among women.

    University essay from Umeå universitet/Företagsekonomi

    Author : Marcus Rundlöf; Victoria Öberg; [2023]
    Keywords : Consumer behavour; Marketing;

    Abstract : Gamification, defined as the application of game elements in a non-game environment,has in recent years gained significant influence as a favourable marketing strategy. Gamified services can be found in a variety of markets, ranging from education to wellness, and have the ability to transform low involvement purchases into high ones. READ MORE

  4. 4. Facilitating Behavioral Change among Women with Polycystic Ovary Syndrome : A Design-Oriented Case Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Hilda Robertsson; [2023]
    Keywords : gamification; health app; women’s health; behavior change; habit formation; basic psychological needs; self-determination theory; HCI; app design; spelifiering; hälsoapp; kvinnohälsa; beteendeförändring; vanebildande; psykologiska behov; självbestämmandeteorin; MDI; app design;

    Abstract : The polycystic ovary syndrome (PCOS) affects women or people with female reproductive organs negatively, by irregular periods, difficulties in getting pregnant, and excessive hair growth. The symptoms can be eased by taking on habits of regular physical exercise and a balanced diet. Taking on new habits is however a challenging task. READ MORE

  5. 5. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Johan Melkersson; Jonas Lundin; [2022]
    Keywords : Gamification; Badges; Leaderboards; University students; Language learning;

    Abstract : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. READ MORE