Essays about: "multimedia in engineering"

Showing result 1 - 5 of 18 essays containing the words multimedia in engineering.

  1. 1. Configurable, scalable single-ended sense amplifier with additional auxiliary blocks for low-power two-port memories in advanced FinFET technologies

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Limitha Subbaiah Kumar Nangaru; [2022]
    Keywords : CMOS Complementary Metal Oxide Semiconductors ; DRC Design Rule Check ; Process Corners; FinFET Fin Field Effect Transistor ; IC Integrated Circuit ; LVS Layout Versus Schematic ; Monte Carlo; Nominal Voltage; PDK Process Design Kit ; Power Delay Product; Read Bit Line; Read Word Line; SoC System on Chip ; SRAM Static Random Access Memory ; Threshold Voltage; Technology and Engineering;

    Abstract : System on Chip (SoC) designs contain a variety of Intellectual Property (IP) cores, including digital signal processing blocks, media and graphics processing units, as well as processing core units that employ multiple-port memories to enhance performance and bandwidth. These memories allow parallel read/write operations from the same memory blocks from different ports. READ MORE

  2. 2. Merging brain-computer interfaces and virtual reality : A neuroscientific exploration

    University essay from Högskolan i Skövde/Institutionen för biovetenskap

    Author : Silvia Boldeanu; [2018]
    Keywords : Brain-computer interface BCI ; Brain-machine interface BMI ; Virtual reality VR ; Motor imagery; Visual evoked potentials; Brain-to-brain communication;

    Abstract : Brain-computer interfaces (BCIs) blend methods and concepts researched by cognitive neuroscience, electrophysiology, computer science and engineering, resulting in systems of bi-directional information exchange directly between brain and computer. BCIs contribute to medical applications that restore communication and mobility for disabled patients and provide new forms of sending information to devices for enhancement and entertainment. READ MORE

  3. 3. Monitoring Network Congestion in Wi-Fi, based on QoE in HTTP Video Steaming Services

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Muhammad Umar Nasir; [2016]
    Keywords : QoE; Video Streaming; QoE-QoS Relationship; Packet Loss Pattern; RTT; Active Measurements; TWAMP; Machine Learning Approach.; Technology and Engineering;

    Abstract : Improvements in Internet technology, development of multimedia applications, protocols and improvement in user devices have led to the popularity of multimedia applications, among which video streaming applications are most popular. Streaming video services are sensitive to network conditions, thus making Quality of Experience (QoE) of end users sensitive to network conditions. READ MORE

  4. 4. Quality of experience for adaptive streaming using HTTP Dynamic Streaming

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Stefan Johansson; Daniel Norén; [2015]
    Keywords : HTTP TCP streaming; Adaptive steaming; HDS; no reference method; PI; QoE; Linear Bitrate.; Technology and Engineering;

    Abstract : This thesis investigates how to establish the relationship between OSI layer 7 parameters of video streaming and the QoE of the user, and to evaluate which methods are most tting for the estimation of QoE. The project is made in cooperation with LTH and Acreo, and is a part of the Next generation over-the-top multimedia services (NOTTS) 7and the Eco system for Future Media Distribution (EFRAIM) project. READ MORE

  5. 5. Using the Wizard-of-Oz technique in requirements engineering processes : A trial in a tourism context

    University essay from Karlstads universitet/Handelshögskolan

    Author : Malin Wik; [2015]
    Keywords : Wizard of Oz; requirements engineering; interactive systems; multimedia; prototyping; exploration techniques; exploratory interaction;

    Abstract : The purpose of the study is to explore the possibility to use the experimental prototyping technique called Wizard of Oz as a requirements engineering technique in multimedia development with a focus on how to capture (and test) requirements for system responses in on-going GUI dialogues between user and system. The Wizard-of-Oz technique makes it possible to try interactive prototypes with users or in the development team without needing any programming to be conducted first. READ MORE