Essays about: "museum visit"

Showing result 1 - 5 of 24 essays containing the words museum visit.

  1. 1. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Feiye Yin; [2023]
    Keywords : mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Abstract : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. READ MORE

  2. 2. Unleashing the Potential: Investigating the Effects of an Extended Museum Visit Concept on Visitor Experience and Behavior : A Case Study on Using AR Technology to Extend the Museum Visit

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Agnes Shutrick; [2023]
    Keywords : Museum experience; Experience Economy; Extended Museum Visit; Augmented Reality; Experimental Marketing; Museiupplevelse; Upplevelseekonomi; Det Förlängda Museibesöket; Förstärkt Verklighet; Experimentell Marknadsföring;

    Abstract : Museums contribute to the cultural landscape of a country. To attract visitors, museums should embrace new technology and constantly expand their offerings. READ MORE

  3. 3. Museums and Digital Media. Potentials of Mobile Applications for Online Audience Engagement. : A Uses and Gratification Perspective on “MuseumStars”

    University essay from Uppsala universitet/Medier och kommunikation

    Author : Linnéa Richter; [2022]
    Keywords : Uses and Gratification Theory; Mobile Application; Museums; Digital Media; Audience Development;

    Abstract : Two topics currently lead the debates in the museum sector: audience development and the use of digital media. This study addresses these debates by investigating how gamified mobile applications can support engagement with museums’ topics. It examines the online audience and their motivations for the use of media. READ MORE

  4. 4. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Boglárka Váry; [2021]
    Keywords : User Experience; Museum Experience; Museum application; Gamification; Engaging Games; Educational Games.;

    Abstract : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. READ MORE

  5. 5. An Immersive Experience : Communicating the Past using AR/VR at Gamla Uppsala and Uppåkra Archaeological Centre.

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Urszula Frick; [2021]
    Keywords : Augmented Reality; Virtual Reality; digital; communication of history; design thinking perspective; performance of knowledge; archaeology; narratology; time travel; imagination;

    Abstract : In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the traditional museum visit become much more frequent. The author of this study investigates development process, and the way history is communicated through the Gamla Upsala AR/VR and Uppåkra VR experiences. READ MORE