Essays about: "nätverkskommunikation"

Showing result 1 - 5 of 13 essays containing the word nätverkskommunikation.

  1. 1. Low-latency transport protocols inactor systems : Performance evaluation of QUIC in Kompact

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jódís Gunnlaugsdóttir; [2023]
    Keywords : Kompact; Component-Actor hybrid framework; Transmission Control Protocol; User Datagram Protocol; Aeron; Quic;

    Abstract : Developers widely use actor frameworks to build highly distributed systems. However, modern actor frameworks are limited in their network implementations, with Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) being the main protocols used for network communication. READ MORE

  2. 2. Benchmarking the request throughput of conventional API calls and gRPC : A Comparative Study of REST and gRPC

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Johan Berg; Daniel Mebrahtu Redi; [2023]
    Keywords : REST; gRPC; JSON; Protocol Buffers; API; HTTP; Benchmark; Performance; Microservices; Network Communication; REST; gRPC; JSON; Protocol Buffers; API; HTTP; Benchmark; Prestanda; Mikrotjänster; Nätverkskommunikation;

    Abstract : As the demand for better and faster applications increase every year, so does the demand for new communication systems between computers. Today, a common method for computers and software systems to exchange information is the use of REST APIs, but there are cases where more efficient solutions are needed. In such cases, RPC can provide a solution. READ MORE

  3. 3. Offloading Workloads from CPU of Multiplayer Game Server to FPGA : SmartNIC implementation with UDP Communication

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Junwen Bao; [2022]
    Keywords : FPGA; UDP; Multiple-connection Server; Network Communication; Integrated Circuit Design; FPGA; UDP; server med flera anslutningar; nätverkskommunikation; Integrerad kretsdesign;

    Abstract : For multiplayer games, the performance of the server’s Central Processing Unit (CPU) is the main factor that limits the number of players on the server at the same time. Compared with the CPU, the Field-Programmable Gate Array (FPGA) architecture has no instructions set and no shared memory. READ MORE

  4. 4. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ruobing Li; [2022]
    Keywords : CPU Offloading; Ethernet; FPGA; TCP IP; Verilog; Xilinx 7 Series; CPU Avlastning; Ethernet; FPGA; TCP IP; Verilog; Xilinx 7 Series;

    Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE

  5. 5. The fragmented smart home : A comprehensive analysis of available interoperable solutions to connect wireless smart home communications

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Ludwig Masreliez; [2021]
    Keywords : ;

    Abstract : The current smart home communication can be viewed as protocol stacks interlocked by their proprietary capsule solutions, locking the consumer into a single market of devices, without integration from other manufacturers. This research heads out to discover frameworks to adapt the heterogenous proprietary communicative offerings within the smart home, to a shared communicative interoperable and centralized controlled home, to enable the end-user to adapt the most efficient device for each scenario without having to consider which wireless communicative protocol or having to install more proprietary solutions to adapt additional technologies, thus neglecting centralized control. READ MORE