Essays about: "nintendo"
Showing result 1 - 5 of 18 essays containing the word nintendo.
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1. Censorship in video games : a comparative case study of EarthBound and Mother 2
University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärandeAbstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE
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2. Politics at Play: Analyzing discussions on political protests in Animal Crossing - New Horizons
University essay from Lunds universitet/Avdelningen för etnologiAbstract : Executing and performing political protests is not just for the streets. A number of political protests have been held in video games, using the features of the game to convey political messages. In a world where there is ample possibility to communicate online, players are able to discuss these protests in online communities. READ MORE
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3. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. READ MORE
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4. Game Boy Emulation
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This thesis studies the subject of system emulation through the development of a set of software microcontrollers and the assembling of them into a complex system. The specific system aimed to be emulated is the original Game Boy released in 1989. READ MORE
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5. What factors create intrinsic and extrinsic motivations in video games?
University essay from Södertörns högskola/MedieteknikAbstract : The aim of this study is to find out what factors generate intrinsic and extrinsic motivations in video games. A stimulated recall method is used to conduct a study, where nine participants played The Legend of Zelda: Breath of the Wild (Nintendo, 2017) for 20 minutes before participating in an interview about their game session. READ MORE