Essays about: "non-VR"
Found 4 essays containing the word non-VR.
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1. Comparing engagement of VR and non-VR games for programming learning purposes
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. READ MORE
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2. Investigating joint referencing between VR and non-VR users and its effect on collaboration
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Virtual Reality has until now seen limited actual use in society other than in the gaming industry. A reason for this could be its exclusively individual-viewpoint based nature and a lack of possible collaborative experiences together with people with no VR equipment. READ MORE
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3. Virtual Reality Games for Team Building Interventions : Comparison of team building interventions for university students
University essay from Högskolan i Jönköping/IHH, InformatikAbstract : Teams are essential in today’s organisations. Thus, it is important to enable students early in the education process to work in teams. Moreover, we have new technologies emerging such as virtual reality (VR), that have the possibility to influence processes such as team building interventions. READ MORE
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4. Improving asset readability in top-down VR games
University essay from Luleå tekniska universitet/Institutionen för konst, kommunikation och lärandeAbstract : With this work I wanted to examine how to improve readability of battlefields in top-down gamesfor VR by increasing the visual distinction between units. I analyzed three successful PC gameswithin the genre and created three different user tests to come up with my results and conclusions. READ MORE