Essays about: "non-VR"

Found 4 essays containing the word non-VR.

  1. 1. Comparing engagement of VR and non-VR games for programming learning purposes

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Johan Ekman; [2023]
    Keywords : Game-Based Learning; Virtual Reality;

    Abstract : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. READ MORE

  2. 2. Investigating joint referencing between VR and non-VR users and its effect on collaboration

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Erik Bennerhed; [2018]
    Keywords : VR; Virtual Reality; non-VR; Collaboration; Cooperation; Two users; visual reference points; communication;

    Abstract : Virtual Reality has until now seen limited actual use in society other than in the gaming industry. A reason for this could be its exclusively individual-viewpoint based nature and a lack of possible collaborative experiences together with people with no VR equipment. READ MORE

  3. 3. Virtual Reality Games for Team Building Interventions : Comparison of team building interventions for university students

    University essay from Högskolan i Jönköping/IHH, Informatik

    Author : Sarah Modolin; Sekwao Grace; [2018]
    Keywords : ;

    Abstract : Teams are essential in today’s organisations. Thus, it is important to enable students early in the education process to work in teams. Moreover, we have new technologies emerging such as virtual reality (VR), that have the possibility to influence processes such as team building interventions. READ MORE

  4. 4. Improving asset readability in top-down VR games

    University essay from Luleå tekniska universitet/Institutionen för konst, kommunikation och lärande

    Author : Lucas Johansson; [2017]
    Keywords : vr; virtual reality; readability; asset; unit; battlefield; game; computer graphics; visual components;

    Abstract : With this work I wanted to examine how to improve readability of battlefields in top-down gamesfor VR by increasing the visual distinction between units. I analyzed three successful PC gameswithin the genre and created three different user tests to come up with my results and conclusions. READ MORE