Essays about: "non-gamers"

Showing result 1 - 5 of 8 essays containing the word non-gamers.

  1. 1. Gamers and non-gamers preferences ofcrossmodal AI assistants : A remote explorative study on the uncanny

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Rabii Allawerdi; [2021]
    Keywords : Uncanny Valley; Uncanny Wall; Voice Assistants; AI Assistants; Future Technology;

    Abstract : Technological advancements have allowed the design of more realistic virtual characters, for example, in-game development; meanwhile, researchers argue that more realism is not always suitable. As an explorative pilot study, this thesis investigates the uncanny among human-like agents and intelligent systems with human-like attributes. READ MORE

  2. 2. Gaming Language and How It Is Characterized

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Catarina Hsu; [2020]
    Keywords : gaming; lexicon; vocabulary; jargon; sociolinguistics; ludolect; semantic field; Languages and Literatures;

    Abstract : Language is a social act and the fact that social communities create new or change existing words that are known in daily standard language, can make the lexicon difficult to comprehend for the ones not involved. The communication that belong to a specific social group can be classified as a jargon, and in this present study we look at gaming language as an example of how social communities’ lexicon can be manifested. READ MORE

  3. 3. Attitudes of Adolescent users of Electronic Games towards Extramural EFL/ESL Exposure and Language Skills

    University essay from Stockholms universitet/Engelska institutionen

    Author : gabriel hjalmarsson; [2020]
    Keywords : Electronic Games; Extramural English; L2 acquisition; Attitudes; Motivation;

    Abstract : Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learners have shown remarkable results. A Swedish study researching vocabulary proficiency reported that “frequent gamers had a higher total mean score than the moderate gamers, and in turn the moderate gamers had a higher score than the non-gamers” (Sundqvist & Sylvén, 2012, p. READ MORE

  4. 4. The relationship between extramural English activities and performance on vocabulary tests among Swedish upper secondary school learners

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Lejla Zeidan; [2019]
    Keywords : Extramural English; out-of-school learning; vocabulary; second language acquisition; second language learning; ESL; EFL; vocabulary acquisition; core vocabulary; peripheral vocabulary; gaming; gamification; upper secondary school; gamers; non-gamers; vocabulary test; Paul Nation; extramural engelska; vokabulär; vokabulärinlärning; språkinlärning; EFL; ESL; gaming; gamification; gymnasiet; gamers; non-gamers; Paul Nation;

    Abstract : The purpose of this study is to provide additional research on the topic of the relationship between extramural English activities and performance on vocabulary tests among Swedish school learners. Data were collected from English L2 learners in Swedish upper secondary school (English 6 course). READ MORE

  5. 5. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Alexander Rau; [2019]
    Keywords : SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Abstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE