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Showing result 1 - 5 of 483 essays matching the above criteria.

  1. 1. An In-Depth study on the Utilization of Large Language Models for Test Case Generation

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Nicole Johnsson; [2024]
    Keywords : Large Language Models; Test Case Generation; Retrieval Augmented Generation; Machine Learning; Generative AI;

    Abstract : This study investigates the utilization of Large Language Models for Test Case Generation. The study uses the Large Language model and Embedding model provided by Llama, specifically Llama2 of size 7B, to generate test cases given a defined input. READ MORE

  2. 2. Assessing the Costs and Benefits of Proactively Adding Features in opensource system Bitcoin-Wallet: A Simulation study

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Ramzi Samir Masoud Abu Zahra; [2023-08-03]
    Keywords : Simulator; annotations; traceability;

    Abstract : Objective: This paper builds on previous research and expands on the cost-benefit analysis of proactive feature annotation, with a focus on using Java to validate the findings from a real-world case study. Background: The significance of features within a system lies behind the need to locate them as they often necessitate identification for enhancement, and editing-related activities. READ MORE

  3. 3. Jämförelse av uppskattat terrängtransportavstånd mellan beslutstödet Timbertrail och Stora Enso Skogs bortsättningshandbok

    University essay from SLU/School for Forest Management

    Author : Emil Arkegrim; Andreas Appelbring; [2023]
    Keywords : skotning; prissättning; planering; basstråk; basväg;

    Abstract : De tio senaste åren har det i Sverige nettoavverkats mellan 84–92 miljoner m³sk per år och vanligt är att avverkningen planeras, samt beräkning av terrängtransportavståndet. Under dessa tio år har det även utvecklats flera olika beslutstöd för att effektivisera, standardisera och förbättra processen att planera basstråk och basvägar samt att beräkna terrängtransportavståndet. READ MORE

  4. 4. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  5. 5. Assessing the Efficiency of COLMAP, DROID-SLAM, and NeRF-SLAM in 3D Road Scene Reconstruction

    University essay from Lunds universitet/Matematik LTH

    Author : Marcus Ascard; Farjam Movahedi; [2023]
    Keywords : 3D reconstruction; Visual SLAM; Pose evaluation; Point cloud evaluation; Road scenes; Technology and Engineering;

    Abstract : 3D reconstruction is a field in computer vision which has evolved rapidly as a result of the recent advancements in deep learning. As 3D reconstruction pipelines now can run in real-time, this has opened up new possibilities for teams developing Advanced Driver Assistance Systems (ADAS), which rely on the camera system of the vehicle to enhance the safety and driving experience. READ MORE