Essays about: "olfactory interaction"
Showing result 1 - 5 of 10 essays containing the words olfactory interaction.
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1. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. READ MORE
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2. "Smell the horse, dad" : A qualitative case study on using scents as a sensory tool to bridge historical information through embodied storytelling within a museum
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : The thesis was conducted as the master thesis for a Master's in innovation and design. The aim of this thesis was to investigate in what ways scent can be used as an olfactory stimulation within exhibitions and to access the possible effects that occur from bridging historical contexts with scent within the exhibitions – as a tool for embodied storytelling. READ MORE
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3. Art Class Stinks : Exploring Olfactory Interaction Design and Its Potential to Enrich Learning in Art Education
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The sense of smell is crucial to everyday activities that make life pleasurable, such as eating, and it is also key to detecting danger, such as fire or rotten food. In addition, it is strongly linked with memory retrieval, it can induce affective states, and may even enhance the sense of presence in immersive environments. READ MORE
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4. Puzzle Solving Through Smell : Designing Smell-Based Interactions for Escape Rooms
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project aims to find how, why and by which means the sense of smell can create meaningful interactions in the field of escape rooms, by taking a main role in the interactions that occur in said games, by adding an additional layer of complexity and embodiment. The project finished with the finding that it is not only possible to create meaningful interactions and expand on the possibilities of smell interaction, but also by encouraging future exploration and discussion of the sense of smell as an interactive medium and material. READ MORE
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5. Exploration of smell rehabilitation video games
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. READ MORE