Essays about: "on games"

Showing result 1 - 5 of 1548 essays containing the words on games.

  1. 1. The Transmedial Symbiosis Between the Different Five Nights at Freddy's Narratives

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Author : Saga Hovland; [2024]
    Keywords : Five Nights at Freddy’s; Adaptation; Transmedial storytelling; Video games; Continuity; World linking; Expansion; Modification;

    Abstract : The purpose of this essay is to explore the connection between the novel adaptation of Five Nights at Freddy’s and its video game source. As well as questioning how the two sources have developed a unique transmedial symbiosis. READ MORE

  2. 2. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts

    University essay from Stockholms universitet/Engelska institutionen

    Author : Isabella Schiller; [2024]
    Keywords : Systemic Functional Linguistics; Magic: The Gathering; keywords; card text; action; process; mood; transitivity; comprehension;

    Abstract : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’.  The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. READ MORE

  3. 3. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Pettersson; [2024]
    Keywords : Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Abstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE

  4. 4. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Åkesson; [2024]
    Keywords : Performance; Risk-taking behavior; Tempo-changing music;

    Abstract :  Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. READ MORE

  5. 5. Public goods games for collective agri-environmental contracts design

    University essay from SLU/Dept. of Economics

    Author : Riccardo Spada; [2024]
    Keywords : Framed field experiment; Cooperation; Collective action; Heterogeneous endowment;

    Abstract : This thesis conducts a structured literature review of public goods games (PGG) experiments to analyze the differences between laboratory and field studies and to understand whether farmers cooperate more or less than standard PGG subjects. In addition, novel data on public goods games conducted on European farmers from Germany, Hungary, Netherlands, and Poland are analyzed to understand the effect of heterogeneous starting endowments on cooperation. READ MORE