Essays about: "online product communities"
Showing result 1 - 5 of 14 essays containing the words online product communities.
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1. Activism in MMORPGs: A case studyof the MapleStory player boycott
University essay from Uppsala universitet/Medier och kommunikationAbstract : This thesis explores how online gaming has become a central tool for networked social movements to participate in consumer activism. I look at the case study of MapleStory: a Korean MMORPG game and their consumer activism efforts started by the players. READ MORE
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2. Behavioral Patterns of Sweden ́s Millennials in Their Investment Activities for Fintech Product Development : An Empirical Study of Millennial Consumers in Sweden
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the development of technologies, as well as the introduction of new regulations, the banking sector is facing increasing competition from Fintech startups and companies. This weakens the monopoly of banks on financial services, which can now be provided by various kinds of companies. READ MORE
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3. User Entrepreneurship in the esports Industry : An exploratory Case Study of the Game Series "Super Smash Bros."
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: Users are an important but underestimated driver of innovation and entrepreneurship. Therefore, they have a positive impact on the competitive position of companies, the development of industries and the wealth of societies as a whole. READ MORE
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4. Crowdsourcing of Complex Problems in Industrial Firms : A Case Study Within the Packaging Industry
University essay from KTH/Industriell ekonomi och organisation (Inst.)Abstract : This study takes root in the emergence of new crowdsourcing techniques that have made it possible to solve business problems of complex nature by reaching outside of traditional organizational boundaries. While crowdsourcing is not a new concept, emerging technological trends such as Industry 4. READ MORE
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5. Using Online Communities and User-Generated Content for Innovative ProductDevelopment in the Gaming Industry
University essay from KTH/Maskinkonstruktion (Avd.)Abstract : Information from users on the internet come in different forms and shapes, e.g. videos, content on social media, reviews and other interactive platforms where information can be shared. READ MORE