Essays about: "open-ended play"
Showing result 1 - 5 of 34 essays containing the words open-ended play.
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1. The role of social media in small and medium - sized restaurant businesses : A case study from Östersund, Sweden
University essay from Mittuniversitetet/Institutionen för ekonomi, geografi, juridik och turismAbstract : Background: Social media has revolutionized the restaurant industry, and it plays a significant role by changing and offering new ways to engage with restaurant customers and build stronger customer relationships, market their products and services, and acquire new customers, manage restaurant reputation, enhance brand awareness, and stay competitive in an increasingly digital world. Even though some restaurants recognize and utilize the potential of social media to deliver the above benefits, still there are some restaurants that have outdated social media accounts or completely inactive in social media. READ MORE
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2. Monolingual and Cross-Lingual Survey Response Annotation
University essay from Uppsala universitet/Institutionen för lingvistik och filologiAbstract : Multilingual natural language processing (NLP) is increasingly recognized for its potential in processing diverse text-type data, including those from social media, reviews, and technical reports. Multilingual language models like mBERT and XLM-RoBERTa (XLM-R) play a pivotal role in multilingual NLP. READ MORE
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3. "Be fit, my age, big c**k": Engagements with Hegemonic Masculinity, Hetero(homo)normativity and Discrimination among Queer Male Dating App Users in Malmö and Copenhagen - A Thematic and Summative Content Analysis
University essay from Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografiAbstract : This exploratory research addresses a significant gap in feminist, cultural, and digital geographies by examining the geographic variations of how hegemonic masculinity, hetero(homo)normativity and discrimination is exhibited by MSM dating apps users in two distinct city contexts. Drawing from a post-structuralist humanistic perspective, the study explores how dominant ideologies shape exclusionary online queer spaces made unique by digital placemaking. READ MORE
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4. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE
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5. Domio. Free & challenging play modular play facilities in public spaces
University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och designAbstract : Risky elements in play are of great importance to healthy child development. They are naturally attractive to children especially at the age when their athletic performance is developing at a rapid pace. READ MORE