Essays about: "opengl simulation"

Showing result 1 - 5 of 14 essays containing the words opengl simulation.

  1. 1. Color halftoning methods for screen printing and special effect pigments : Reproducing iridescent colors

    University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap

    Author : Alfred Rundquist; [2023]
    Keywords : iridescence; color; halftoning; screen; printing; ink; special; effect; pigments; media technology; simulation; iriserande; färg; rastrering; metod; screentryck; silkscreentryck; raster; färgreproduktion; simulering;

    Abstract : Iridescence is the property that makes colors vary by angle of observation. Technology has made it possible to print with ink that has this anisotropic property. The ink that is used contains microparticles and therefore only specific printing methods can be used, for example screen printing. READ MORE

  2. 2. Hydraulic Erosion Simulation on the GPU for 3D terrains

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sebastian Isheden; [2022]
    Keywords : Hydraulic Erosion; 3D erosion; CUDA; erosion; simulation; Vatten Erosion; 3D erosion; CUDA; erosion; simulering;

    Abstract : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. READ MORE

  3. 3. Real-time Thermal Flow Predictions for Data Centers : Using the Lattice Boltzmann Method on Graphics Processing Units for Predicting Thermal Flow in Data Centers

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Johannes Sjölund; [2018]
    Keywords : data center; airflow; computational fluid dynamics CFD ; lattice boltzmann method LBM ;

    Abstract : The purpose of this master thesis is to investigate the usage of the Lattice Boltzmann Method (LBM) of Computational Fluid Dynamics (CFD) for real-time prediction of indoor air flows inside a data center module. Thermal prediction is useful in data centers for evaluating the placement of heat-generating equipment and air conditioning. READ MORE

  4. 4. Particle Systems : A Comparison Between Octree-based and Screen Space Particle Collision

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Nils Kåvemark; Stevan Miloradovic; [2018]
    Keywords : Particle System; Octree; Textures; GPGPU.;

    Abstract : Background. Real-time applications like video games use particle systems for special effects to add visual aesthetics and realism. However, when complex behaviour that requires interaction between particles and geometry is desired, problems arise. The developer has to choose between having consistent and precise collisions or higher performance. READ MORE

  5. 5. Radiosity for Real-Time Simulations of Highly Tessellated Models

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Henrik Edström; [2016-05-27]
    Keywords : radiosity; hierarchical radiosity global illumination; light mapping; face cluster radiosity; volume cluster radiosity; texture atlas.;

    Abstract : The accurate simulation of light is one of the most important aspects of computer graphics. Radiosity is a physically-based method that can generate view-independent solutions of the light scattering in a scene. READ MORE