Essays about: "out-of-core rendering"
Found 5 essays containing the words out-of-core rendering.
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1. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. READ MORE
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2. Design and Implementation of an Out-of-Core Globe Rendering System Using Multiple Map Services
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : This thesis focuses on the design and implementation of a software system enabling out-of-core rendering of multiple map datasets mapped on virtual globes around our solar system. Challenges such as precision, accuracy, curvature and massive datasets were considered. READ MORE
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3. Adaptive rendering of celestial bodies in WebGL
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. READ MORE
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4. Out-of-Core Multi-Resolution Volume Rendering of Large Data Sets
University essay from Medie- och InformationsteknikAbstract : A modality device can today capture high resolution volumetric data sets and as the data resolutions increase so does the challenges of processing volumetric data through a visualization pipeline. Standard volume rendering pipelines often use a graphic processing unit (GPU) to accelerate rendering performance by taking beneficial use of the parallel architecture on such devices. READ MORE
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5. Real-time rendering of very large 3D scenes using hierarchical mesh simplification
University essay from Institutionen för teknik och naturvetenskapAbstract : Captured and generated 3D data can be so large that it creates a problem for today's computers since they do not fit into the main or graphics card memory. Therefore methods for handling and rendering the data must be developed. This thesis presents a way to pre-process and render out-of-core height map data for real time use. READ MORE