Essays about: "out-of-core"

Showing result 1 - 5 of 6 essays containing the word out-of-core.

  1. 1. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adam Alsegård; [2018]
    Keywords : out-of-core rendering; large-scale visualization; hierarchical octree; GPU streaming; realtime filtering.;

    Abstract : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. READ MORE

  2. 2. Machine learning for blob detection in high-resolution 3D microscopy images

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Martin Ter Haak; [2018]
    Keywords : Biomedical Image Analysis; Blob Detection; Machine Learning; 3D; Computer Vision; Image Processing; Biomedicinsk bildanalys; Blobdetektion; Maskininlärning; 3D; Datorseende; Bildbehandling;

    Abstract : The aim of blob detection is to find regions in a digital image that differ from their surroundings with respect to properties like intensity or shape. Bio-image analysis is a common application where blobs can denote regions of interest that have been stained with a fluorescent dye. READ MORE

  3. 3. Design and Implementation of an Out-of-Core Globe Rendering System Using Multiple Map Services

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Kalle Bladin; Erik Broberg; [2016]
    Keywords : level of detail; lod; out of core; tile; rendering; system; openspace; open space; medieteknik; norrköping; OpenGL; maps; gdal; gis; esri; nasa; gibs; esa; globe; global; planet; visualization; scientific visualization; height map; caching; dynamic; real;

    Abstract : This thesis focuses on the design and implementation of a software system enabling out-of-core rendering of multiple map datasets mapped on virtual globes around our solar system. Challenges such as precision, accuracy, curvature and massive datasets were considered. READ MORE

  4. 4. Adaptive rendering of celestial bodies in WebGL

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Jonas Zeitler; [2015]
    Keywords : WebGL; Three.js; Javascript; HLOD; Geometry Clipmaps; Planet rendering; Level of Detail; Real-time rendering; Mobile devices; Heightmaps; Massive terrain; Out-of-core rendering; GPU programming; Astronomy; Visualization; Web Map Services; Datateknik; Datateknik;

    Abstract : This report covers theory and comparison of techniques for rendering massive scale 3D geospa- tial planet data in a web browser. It also presents implementation details of a few of these tech- niques in WebGL and Javascript, using the Three.js [1] 3D library. READ MORE

  5. 5. Out-of-Core Multi-Resolution Volume Rendering of Large Data Sets

    University essay from Medie- och Informationsteknik

    Author : Fredrik Lundell; [2011]
    Keywords : out-of-core; volume rendering; raycasting; large datasets; gpgpu; streaming; multi-resolution; openCL; bricking; blocking; adaptive; intrablock interpolation; voreen;

    Abstract : A modality device can today capture high resolution volumetric data sets and as the data resolutions increase so does the challenges of processing volumetric data through a visualization pipeline. Standard volume rendering pipelines often use a graphic processing unit (GPU) to accelerate rendering performance by taking beneficial use of the parallel architecture on such devices. READ MORE