Essays about: "parser"
Showing result 16 - 20 of 64 essays containing the word parser.
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16. Gaze detection in human-robot interaction
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : The aim of this thesis is to track gaze direction in a human-robot interaction scenario.The human-robot interaction consisted of a participant playing a geographic gamewith three important objects on which participants could focus: A tablet, a sharedtouchscreen, and a robot (called Furhat). READ MORE
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17. Evaluation of Parser Generators for Combined Grammars
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : .... READ MORE
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18. Multilingual Dependency Parsing of Uralic Languages : Parsing with zero-shot transfer and cross-lingual models using geographically proximate, genealogically related, and syntactically similar transfer languages
University essay from Uppsala universitet/Institutionen för lingvistik och filologiAbstract : One way to improve dependency parsing scores for low-resource languages is to make use of existing resources from other closely related or otherwise similar languages. In this paper, we look at eleven Uralic target languages (Estonian, Finnish, Hungarian, Karelian, Livvi, Komi Zyrian, Komi Permyak, Moksha, Erzya, North Sámi, and Skolt Sámi) with treebanks of varying sizes and select transfer languages based on geographical, genealogical, and syntactic distances. READ MORE
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19. Dependency Parsing for Chinese Social Media Text
University essay from Uppsala universitet/Institutionen för lingvistik och filologiAbstract : In this thesis, we investigate dependency parsing for Chinese social media text. In order to investigate our research questions, we conduct several parsing experiments on standard Chinese and social media data both with UUParser and UDPipe, to assess parser performance on social media data, and to improve this performance over baselines. READ MORE
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20. Natural Language Content Generation for Computer Games
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : The demand for engaging and fresh game content is steadily increasing in the modern computer game industry. However, the manual process of game content creation is expensive and unscalable which has led to an increased use of Procedural Content Generation methods. READ MORE