Essays about: "participatory fandom"
Showing result 1 - 5 of 9 essays containing the words participatory fandom.
-
1. “I Feel so at Home in This Subreddit" : A Netnographic Analysis of the Fan Subreddit r/ThelastofusHBOseries and Its Community-Building Aspects
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis examines the online fan community of the HBO series The Last of Us on the social media platform Reddit. Within this study, the fans’ communication practices on the subreddit r/ThelastofusHBOseries are researched and analyzed from a community-building perspective. The subreddit was observed employing a netnographic approach. READ MORE
-
2. Fan Art and Creative Community : THE MEANING OF ART IN ONLINE FANDOM
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : This study investigates the individual experience of viewing fan art and creative works within fandom, as well as the community’s potential to be a place for learning or to develop creative skills. I approach the fandom of Final Fantasy XIV, a massive multiplayer online game, on the online platform Tumblr, asking for fans’ experience with creative content and community connections. READ MORE
-
3. Exploring Nisu Culture: Unveiling the Complexities of the Female Gaze in Chinese Fan Communities
University essay from Lunds universitet/Centrum för öst- och sydöstasienstudierAbstract : This research paper delves into the realm of Nisu culture, an emerging fan subculture that has gained significant popularity among Chinese women in recent years. By examining the perspectives of Nisu fans and their engagement within the Nisu fan community, this study aims to present a comprehensive and authentic depiction of this cultural phenomenon. READ MORE
-
4. Activism in MMORPGs: A case studyof the MapleStory player boycott
University essay from Uppsala universitet/Medier och kommunikationAbstract : This thesis explores how online gaming has become a central tool for networked social movements to participate in consumer activism. I look at the case study of MapleStory: a Korean MMORPG game and their consumer activism efforts started by the players. READ MORE
-
5. Reconstructing Ancient Chinese Cultural Memory in the Context of Xianxia TV Drama
University essay from Uppsala universitet/Institutionen för informatik och mediaAbstract : This study explores how Chinese ancient cultural memory is constructed, and specifically how it is reconstructed through Chinese Xianxia TV dramas during the past five years. Ancient Chinese culture has become a hit in Chinese popular culture today, in which Xianxia TV dramas draw the biggest audiences. READ MORE