Essays about: "particle-based fluid simulation"
Showing result 1 - 5 of 7 essays containing the words particle-based fluid simulation.
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1. Asynchronous Divergence-Free Smoothed Particle Hydrodynamics
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background. Fluid simulation is an area of ongoing research. In recent years, simulators have become more realistic and stable, partly by employing the condition of having divergence-free velocity fields. A divergence-free velocity field is a strict constraint that requires a high level of correctness in a simulation. READ MORE
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2. Study of a Body Subjected to a Vertical Drop into Water – Experiment and Simulations
University essay from Luleå tekniska universitet/Institutionen för teknikvetenskap och matematikAbstract : In computational fluid dynamics (CFD), the computational domain can be discretized using mesh- based methods or particle based methods. During this project; a CFD method that uses smoothed particle hydrodynamics (SPH), in which the computational domain is discretized by particles, is modelled and compared to mesh-based CFD methods, in which the domains are broken into a set of discrete volumes. READ MORE
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3. Combining Regional Time Stepping With Two-Scale PCISPH Method
University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknikAbstract : Context. In computer graphics, realistic looking fluid is often desired. Simulating realistic fluids is a time consuming and computationally expensive task, therefore, much research has been devoted to reducing the simulation time while maintaining the realism. READ MORE
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4. Real-Time Fluid Simulation and Visualization
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. READ MORE
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5. Interactive 2D Particle-based Fluid Simulationfor Mobile Devices
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : This report presents an implementation of a uid simulation algorithm, capable of running at 60 frames per second on a modern handheld tablet device. The goal was to create an interactive application, usable for helping students understand and visualize some fundamental uid behaviours. READ MORE