Essays about: "people s problem in project"
Showing result 1 - 5 of 199 essays containing the words people s problem in project.
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1. Mullet - a multifunctional workingspace
University essay from Lunds universitet/IndustridesignAbstract : In today’s design environment we are constantly in movement. Whether it is making models or tracing a sketch, we need to go to specific stations intended for the task. It is not just time consuming but also a problem. Stress might occur due to the fact that you never know whether the light table or the cutting mat will be preoccupied. READ MORE
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2. Solutions for presence detection in an intercom door station
University essay from Lunds universitet/Industriell elektroteknik och automationAbstract : In this work, different solutions for human presence detection in a door intercom device are examined. The study was conducted at a company in Lund, Sweden. READ MORE
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3. Dreaming in Colour : Desirable future scenarios for Mombera Kingdom
University essay from Stockholms universitet/Stockholm Resilience CentreAbstract : Stories about the future are a powerful tool for navigating uncertainty, building agency, and detecting opportunities for transformation. For communities that have weathered colonialism, future visions grounded in local values and knowledge are especially powerful. READ MORE
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4. Detection of Abnormalities in Cardiac Rhythm Using Spiking Neural Networks
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Artificial Intelligence (AI) and Machine Learning (ML) have been increasingly attracting attentions in many different fields. Healthcare is one of the areas that has greatly benefited from the advances in AI/ML. READ MORE
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5. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE