Essays about: "perlin noise"
Showing result 1 - 5 of 16 essays containing the words perlin noise.
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1. Procedural Worlds : A proposition for a tool to assist in creation of landscapes byprocedural means in Unreal Engine 5
University essay from Linköpings universitet/InformationskodningAbstract : This thesis explores the possibilities of creating landscapes through procedural means within the game engine Unreal Engine 5. The aim is to provide a flexible procedural landscape tool that doesn't limit the user and that is compatible with existing systems in the engine. READ MORE
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2. Exploring feasibility of reinforcement learning flight route planning
University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Filosofiska fakultetenAbstract : This thesis explores and compares traditional and reinforcement learning (RL) methods of performing 2D flight path planning in 3D space. A wide overview of natural, classic, and learning approaches to planning s done in conjunction with a review of some general recurring problems and tradeoffs that appear within planning. READ MORE
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3. Creating an Endless Procedural Game World that is Realistic and Purposeful
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Procedural content generation is a useful tool to use when generating content for games. An issue with this type of content is often the lack of realism and purpose, especially regarding procedurally generated worlds or levels, aswell as outlier bugs, that can block the players progression, that can be hard to find since they could only show up in a few select seeds of the randomized world. READ MORE
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4. Stimulus representation in anisotropically connected spiking neural networks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Biological neuronal networks are a key object of study in the field of computational neuroscience, and recent studies have also shown their potential applicability within artificial intelligence and robotics [1]. They come in many shapes and forms, and a well known and widely studied example is the liquid state machine from 2004 [2]. READ MORE
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5. User perception on procedurally generated cities affected with a heightmapped terrain parameter
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand. READ MORE