Essays about: "persona design"

Showing result 1 - 5 of 42 essays containing the words persona design.

  1. 1. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  2. 2. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Andrej Dudoglo; Florian Ritter; [2022]
    Keywords : avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Abstract : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. READ MORE

  3. 3. Evaluation on Mobile Application for Health Intervention

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Behnam Eliasi; [2022]
    Keywords : mhealth applications; Questionnaire; User Persona; SUS; SUTAQ; MAUQ; PAM; EITAT; Hälsoapplikationer; frågeformulärsverktyg; User Persona; SUS; SUTAQ; MAUQ; PAM; EITAT;

    Abstract : With the rise of portable devices, the interest in health and medical applications(mhealth applications) has risen, and the importance of evaluating these applications is critical. The application stores on portable devices only require a good application quality and not the content. READ MORE

  4. 4. Design to empower the experience of living with chronic disease : Migraine as an example

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Xianjing Dai; [2022]
    Keywords : Design; Migraine; Gamification design; Service design;

    Abstract : With dramatic lifestyle changes, chronic disease has become a significant problem for the health of modern people. The norm for many people is to live with chronic diseases, and migraine is one of the most common chronic diseases. READ MORE

  5. 5. Gamers with the Purpose of Language Resource Acquisition : Personas and Scenarios for the players of Language Resourcing Games-With-A-Purpose

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Nikolaos Droutsas; [2021]
    Keywords : games with a purpose; crowdsourcing; persona-focused design; user experience design; natural language processing;

    Abstract : Ethical, cheap, and scalable, purposeful games leverage player entertainment to incentivise contributors in language resourcing. However, discourse is scarce around the enjoyability of these games, whose playerbases are divided between a tiny minority of reliable contributors and a vast majority of inconsistent contributors. READ MORE