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Showing result 1 - 5 of 70 essays matching the above criteria.

  1. 1. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Angelica Caridad Hernandez Cerutti; [2023]
    Keywords : ;

    Abstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE

  2. 2. EcoBot : study design and development of a persuasive FSM-free Chatbot for energy saving

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Francesco Milano; [2023]
    Keywords : chatbot; context management; persuasive strategies; domestic energy saving; smart appliances; sustainability.; chatbot; kontexthantering; övertygande strategier; hushållsenergibesparing; smarta apparater; hållbarhet;

    Abstract : This study presents the development and evaluation of a conversational agent, EcoBot, designed to inform users about their energy habits and persuade them to save more energy when at home, to help fight climate change and energy waste. To reach this goal, three persuasion strategies were first identified: Feedback, to give users personalized suggestions based on their habits, Goal Setting, to set and track consumption goals for the user’s domestic appliances, and Social Comparison, to compare the user’s consumption with that of others. READ MORE

  3. 3. Fintech: a more motivating way of saving money? : Persuasive design in Fintech

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Amanda Löwgren; [2023]
    Keywords : ;

    Abstract : The use of financial technology (fintech) apps has proven effective in improving people's confidence and ability to manage personal finances, offering innovative solutions and lowering costs for customers. Fintech apps employ persuasive design strategies to encourage users to save money, providing tips, comparison features, and visual feedback on progress. READ MORE

  4. 4. Framing Russia in the National Security Strategy of the United States of America

    University essay from Uppsala universitet/Institutet för Rysslands- och Eurasienstudier; Uppsala universitet/Institutionen för informatik och media

    Author : Elvira Sitkevica; [2023]
    Keywords : USA; Russian Federation; National Security Strategy; international politics; international relationships; framing analysis; qualitative study; social constructivism;

    Abstract : Historically, the USA and Russian Federation have been two world powers that used to compete for a dominant power position in the bipolar world and spread influence on less developed countries. Relationships between the USA and Russia have mostly been complex and tense,with several escalation periods during the Cold War. READ MORE

  5. 5. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo

    University essay from Jönköping University/Tekniska Högskolan

    Author : Sofie Kastelli; Napsugár Takács; [2023]
    Keywords : Persuasion; Gamification; User-engagement; Duolingo; MALL; mobile-learning; mobile-language-learning; gamified interaction design;

    Abstract : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. READ MORE