Essays about: "pervasive game"

Showing result 1 - 5 of 12 essays containing the words pervasive game.

  1. 1. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Author : Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Keywords : User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Abstract : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. READ MORE

  2. 2. Combining a location-based mobile game and a connected wearable for history learning purposes

    University essay from Södertörns högskola/Medieteknik

    Author : Mona Leo; [2019]
    Keywords : Location-basedgames; pervasive games; wearables; gameflow theory; gamification;

    Abstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE

  3. 3. Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Emil Sundström; [2019]
    Keywords : Augmented Reality; AR; Usability; Playability; Testing; Evaluating; Game; Multiplayer;

    Abstract : The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. READ MORE

  4. 4. Player perceptions of Pokémon Go

    University essay from Södertörns högskola/Medieteknik

    Author : Bill Palmestedt; [2017]
    Keywords : Games; pervasive games; pokémon go; qualitative research;

    Abstract : In a recent pilot study, it was revealed that certain players of Pokémon Go did not account for the game while asked to specify the games they played regularly, although they had previously mentioned that they play the game daily. This paper will explore those player’s perception of Pokémon Go in aim to understand why they did not account for the game. READ MORE

  5. 5. Visby Treasure Haunt : An Evaluation of Impactful Design Patterns in a Pervasive Horror Game

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Evelina Foxberg; [2017]
    Keywords : ;

    Abstract : Treasure hunts are one of the earliest forms of pervasive games, and there are documentationsof them since the mid 19th century. In this study, the work by Björk & Pietz on design patternsin pervasive games are used as a base for analysing the impact of design patterns in a horrorthemed treasure hunt, a so called Treasure haunt. READ MORE