Essays about: "player character"
Showing result 1 - 5 of 85 essays containing the words player character.
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1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE
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2. Female Characters’ Images in Chinese Otome Game and Woman Stereotype
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. READ MORE
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3. Finding Identity through Art and Role-playing : A study on the Pouflons community
University essay from Uppsala universitet/Institutionen för speldesignAbstract : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. READ MORE
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4. Finding Identity through Role-playing : A Case Study of the Pouflons Community
University essay from Uppsala universitet/Institutionen för speldesignAbstract : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. READ MORE
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5. Game Characters and Attachment : To what extent do interactions facilitate or promote the player’s attachment to a non-player character in a pet simulator game?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In this study, we attempt to test whether more mechanics cause players to become more attached to a simulated pet over time. In order to find this out, we created a pet simulator game, split it into four versions with different levels of interaction for the player, going from no interaction to three discrete interactions. READ MORE