Essays about: "player choice"

Showing result 1 - 5 of 45 essays containing the words player choice.

  1. 1. Nobody Takes It All: Analysis of dynamic propagation of knowledge in a social network

    University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Author : Filippo Allegri; Urja Jain; [2023]
    Keywords : Knoweldge; Network; Game Theory; Machine Learning;

    Abstract : In this paper, we analyse how knowledge is shared in a social network, with the purpose of defining recurring patterns and equilibria. We develop a formal model, the Know-It-All game, based on the PageRank algorithm and other related game theoretical models, such as the Buck-holding game. READ MORE

  2. 2. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  3. 3. How does the perceived personality traits affect a player's choice of non-player characters?

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Anran Bao; [2023]
    Keywords : non-player character design; player ’ s choice; Big Five; personality perception;

    Abstract : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. READ MORE

  4. 4. Between Freedom and Success : A Study of GamerExperience of Level Design in Open-World Games.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Trinity Jacob Farraj; Lilith Xylia Ostrowska; [2023]
    Keywords : Digital Game; Freedom of Choice; Guidance; Level Design; Open World Games; Player Agency;

    Abstract : Elden Ring, an open world game by From Software has used almost exclusively hiddenguidance systems to guide the players. This study provides insight on players’ experience ofplayer agency and freedom of choice. This is a pilot study into the subject of Elden Ring’ssuccess as an open world game while keeping visual guidance to the minimum. READ MORE

  5. 5. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE