Essays about: "player interaction"

Showing result 1 - 5 of 63 essays containing the words player interaction.

  1. 1. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Elias Faltin; Mikael Ferroukhi; [2020]
    Keywords : Reflective Game Design; Digital Games; Game learning; Audiovisual communication; Purposeful Game Design; Disruptive Game Design; Serious Games;

    Abstract : The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to design and produce a game based on her theory to then engage with Khaled’s theory critically. READ MORE

  2. 2. Exploring new interaction possibilities for video game music scores using sample-based granular synthesis

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Olliver Andersson; [2020]
    Keywords : Granular Synthesis; granular; Synthesis; video game; game; video; Audio; interactive; musical score; score; music; stem; orchestration; unreal engine; vertical orchestration; horizontal orchestration; videogame; audio technology;

    Abstract : For a long time, the function of the musical score has been to support activity in video games, largely by reinforcing the drama and excitement. Rather than leave the score in the background, this project explores the interaction possibilities of an adaptive video game score using real-time modulation of granular synthesis. READ MORE

  3. 3. Healthcare Gamification – Serious Game About COVID-19; Stay at home

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : María López Hernández; [2020]
    Keywords : Serious games; health care; COVID-19; Interaction design;

    Abstract : Serious games are games whose primary aspirations go beyond pure entertainment. With a distinct learning agenda, they encourage learning through interaction with real-world issues. READ MORE

  4. 4. What escape rooms can teach interaction designers about design constraints

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Josefine Hansson; [2020]
    Keywords : design; constraints; affordances; frustration; games; escape room;

    Abstract : Design constraints is the first topic new interaction designers learn about intheir studies. These are supposed to be the properties of a design that limitsuser’s actions. This thesis aims to explore these constraints in depth tounderstand if there is more to learn about them when placed in a new setting,such as games. READ MORE

  5. 5. We Move in Order to Perceive : A Mouse-tracking Study of User Behaviour During Stalling Branched Videos with a Playback Bar

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Ebba Fogelberg; [2020]
    Keywords : branched video; interactive video; linear video; playback bar; mouse behaviour; mouse-tracking; video stall; user interaction;

    Abstract : This thesis analyses how users' mouse behaviour during a video stall gets influenced by the type of video, either branched or linear, and by the presence of a playback bar. An experiment was conducted with thirty-two participants divided into six groups. READ MORE