Essays about: "player interaction"

Showing result 21 - 25 of 92 essays containing the words player interaction.

  1. 21. Cart : ​Car driving game using Godot and ML-based full-body interaction

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Karlsson; [2022]
    Keywords : AI; Game; Game-Design; Full-Body interaction; Driving game; Car game; Interactive game; Movement game; Movement based game; Exergame; Exercise game; Godot; Media-pipe usage;

    Abstract : Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. READ MORE

  2. 22. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  3. 23. Exploration of smell rehabilitation video games

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Martin Wibom; [2021]
    Keywords : Olfactory; Computer games; Mini games; Smell; Physical therapy; HCI; interaction design; Rehabilitation; design; Smell training; Olfactory rehabilitation; Covid-19; Smell loss;

    Abstract : This project explores opportunities in designing hybrid digital/physical smell rehabilitation video games using no unique game peripherals. During a 13-week process, three major iterations were created and externally tested on a small user group. READ MORE

  4. 24. Legible Ledges : Evaluating the Consistency of Visual Cues for Climbable Gameplay Elements

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lucas Chang; Daniel Michaneck; [2021]
    Keywords : climbable gameplay elements; visual cues; ledges; climbing; video games; adventure games; action-adventure games; player character; klättringsbara spelelement; visuella signaler; avsatser; klättring; dataspel; äventyrsspel; action-äventyrsspel; spelarkaraktär;

    Abstract : Climbing in video games is a game mechanic that, after the introduction of three-dimensional movement, became more and more common and extended the movement options of the player character. Climbing, as used in this thesis, is a very specific action that can only be performed by interacting with a climbable gameplay element in the game world. READ MORE

  5. 25. Attractive technological-enhanced playground artefacts

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Kei Fung To; [2021]
    Keywords : Human Computer Interaction; IoT Playground; attraction;

    Abstract : Children outdoor playground and play equipment have been innovative in design and interaction in recent years. Multiple pieces of research attempt to use technologies to refresh play and activities experience in playground. READ MORE