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Showing result 1 - 5 of 32 essays matching the above criteria.

  1. 1. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Milla Nilsson; [2023]
    Keywords : Serious games; game graphics; motivation; engagement; realism; abstract;

    Abstract : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. READ MORE

  2. 2. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marco Molinari; [2023]
    Keywords : Chess; Perturbation; Saliency maps; Multiagent; Reinforcement Learning; Schack; Perturbation; Saliency maps; Multiagent; Reinforcement Learning;

    Abstract : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. READ MORE

  3. 3. Complications of 20th Century French Basson Music on Modern German Bassoon System

    University essay from Kungl. Musikhögskolan/Institutionen för klassisk musik

    Author : Ciarán Hayes; [2023]
    Keywords : basson; bassoon; alternative fingerings; complications of performance; double tonguing; reeds;

    Abstract : The 20th century French repertoire remains some of the most fruitful and varied music written for our instrument. But in fact it was written for another instrument entirely. READ MORE

  4. 4. The Texture Within : Exploring repetition, difference and timbre through solo piano playing

    University essay from Kungl. Musikhögskolan/Institutionen för jazz

    Author : Anna Wohlfarth; [2023]
    Keywords : solo piano; improvisation; live electronics; deep listening; repetition; timbre; texture; minimalism; ambient music;

    Abstract : The goal of this master project was to create reverberant sound worlds on the border between acoustic and electronic sounds. I approached this goal through the exploration of musical repetition, difference and timbre. These fields were approximated both through practical and theoretical work. READ MORE

  5. 5. Fine-tuning Bot Play Styles From Demonstration

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Felicia Fredriksson; [2023]
    Keywords : ;

    Abstract : In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. Nonetheless, in the game industry there is still a necessity for bots not only to succeed in the environments but also to act human-like while playing the game. READ MORE