Essays about: "polygon generation"
Showing result 1 - 5 of 7 essays containing the words polygon generation.
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1. CALFEM Geometry Editor - Implementing an interactive geometry editor for CALFEM
University essay from Lunds universitet/Byggnadsmekanik; Lunds universitet/Institutionen för byggvetenskaperAbstract : Commercial finite element codes are designed with a wide variety of tools and options to suit the needs of many different applications. However, in a teaching setting this is not always desirable as the effort required to learn the software draws focus and time from the teaching of the theoretical concepts. READ MORE
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2. Exploring procedural generation of buildings
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the fa¸cade and building’s details such as doors, windows, and roof. Through this, the study explores several techniques and approaches to create different layers of the building generation pipeline. READ MORE
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3. Real-time generation of nature from polygonal data
University essay from Luleå tekniska universitet/DatavetenskapAbstract : Lantmäteriet is developing an application that can show a three-dimensional representation of Sweden based on the data that Lantmäteriet has. The purpose of this application is to be able to crowdsource improvements and changes to the map data that Lantmäteriet has, it will also be able to be used to improve a case's information for easier and faster turnaround at Lantmäteriet. READ MORE
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4. Multi-Agent Control of Autonomous Surface Vehicles for Shallow Water Exploration and Depth Mapping
University essay from KTH/Robotik, perception och lärande, RPLAbstract : Mapping is an enabler for further actions. With the map of an area available, it is possible to plan ahead. Maps of landmasses and heavily used deep waters have been produced and are in use but many shallow waters have been largely unmapped. READ MORE
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5. Automatic Generation of Collision Hulls for Polygonal Objects
University essay from Medie- och InformationsteknikAbstract : Physics in interactive environments, such as computer games, and simulations require well madeand accurate bounding volumes in order to act both realistically and fast. Today it is common to useeither inaccurate boxes or spheres as bounding volumes or to model the volume by hand. READ MORE