Essays about: "polygon generation"

Showing result 1 - 5 of 7 essays containing the words polygon generation.

  1. 1. CALFEM Geometry Editor - Implementing an interactive geometry editor for CALFEM

    University essay from Lunds universitet/Byggnadsmekanik; Lunds universitet/Institutionen för byggvetenskaper

    Author : Karl Eriksson; [2021]
    Keywords : Technology and Engineering;

    Abstract : Commercial finite element codes are designed with a wide variety of tools and options to suit the needs of many different applications. However, in a teaching setting this is not always desirable as the effort required to learn the software draws focus and time from the teaching of the theoretical concepts. READ MORE

  2. 2. Exploring procedural generation of buildings

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : David Täljsten; [2020]
    Keywords : PCG; procedural generation; procedural content generation; building generation in games; building generation; trim sheet texturing; trim sheet; trim-sheet; CGA; CGA ; polygon generation; operation stack;

    Abstract : This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the fa¸cade and building’s details such as doors, windows, and roof. Through this, the study explores several techniques and approaches to create different layers of the building generation pipeline. READ MORE

  3. 3. Real-time generation of nature from polygonal data

    University essay from Luleå tekniska universitet/Datavetenskap

    Author : Filip Hännestrand; [2018]
    Keywords : polygon triangulation; ear clipping;

    Abstract : Lantmäteriet is developing an application that can show a three-dimensional representation of Sweden based on the data that Lantmäteriet has. The purpose of this application is to be able to crowdsource improvements and changes to the map data that Lantmäteriet has, it will also be able to be used to improve a case's information for easier and faster turnaround at Lantmäteriet. READ MORE

  4. 4. Multi-Agent Control of Autonomous Surface Vehicles for Shallow Water Exploration and Depth Mapping

    University essay from KTH/Robotik, perception och lärande, RPL

    Author : Özer Özkahraman; [2017]
    Keywords : multi-agent asv gaussian process mapping exploration depth shallow autonomous;

    Abstract : Mapping is an enabler for further actions. With the map of an area available, it is possible to plan ahead. Maps of landmasses and heavily used deep waters have been produced and are in use but many shallow waters have been largely unmapped. READ MORE

  5. 5. Automatic Generation of Collision Hulls for Polygonal Objects

    University essay from Medie- och Informationsteknik

    Author : Albert Backenhof; [2011]
    Keywords : automatic; generation; collision; hull; polygonal; approximate; convex; decomposition; bounding; volume; hierarchy;

    Abstract : Physics in interactive environments, such as computer games, and simulations require well madeand accurate bounding volumes in order to act both realistically and fast. Today it is common to useeither inaccurate boxes or spheres as bounding volumes or to model the volume by hand. READ MORE