Essays about: "procedural knowledge"

Showing result 1 - 5 of 36 essays containing the words procedural knowledge.

  1. 1. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.

    University essay from Göteborgs universitet/Graduate School

    Author : Fredrik Horn; [2023-07-19]
    Keywords : Enterprise software; Employee Training; Admin Users; Learning; Instruction; Information retrieval; User-Centered Design; Innovation;

    Abstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE

  2. 2. Mellanrum: Towards an Entangled Audiovisual Practice

    University essay from Göteborgs universitet/Högskolan för scen och musik

    Author : Julius Norrbom; [2023-01-23]
    Keywords : audiovisual; generative art; generative music; modular synthesizer; electronic music; systems; networks;

    Abstract : This artistic research project is a document of an entangled audiovisual practice in progress. With a generative approach and thinking in systems applied to modular synthesizers and procedural computer graphics the aim is to blur the line between the process of generating sounding material and the process of generating visual material. READ MORE

  3. 3. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  4. 4. Swedish SMEs' Perception of the Corporate Income Taxation System's Treatment of Online Data Collection

    University essay from Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhet

    Author : Arnold Kramer; Gentrit Dobreva; [2023]
    Keywords : Corporate Income Taxation; Corporate Income Taxation System; Tax Perceptions; SMEs; The Slippery Slope Framework; Complexity; Distributional Fairness; Retributive Fairness; Procedural Fairness; Growth; Tax Benefits; Privacy; Punishment; Trust;

    Abstract : Purpose - The paper aims to analyse the perception SMEs in Sweden have of the corporate income tax system's treatment of online data collection. Methodology – This study employs a qualitative research approach in which the authors implemented a deductive phenomenological research approach. READ MORE

  5. 5. Exploring the Potential of Virtual Reality to Promote Sustainable Behaviours: A Mixed-Methods Approach

    University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap; Linköpings universitet/Tekniska fakulteten

    Author : Kutman Bekiroglu; [2023]
    Keywords : VR; immersion; semi structured interviews; digital material exploration; carbon emissions; behavioural change; embodied sketching.;

    Abstract : This thesis aims to explore the potential of virtual reality (VR) to promote sustainable behaviours. The literature review draws from various fields that discuss the advantages and limitations of VR in design experiences (Scurati, et al. READ MORE