Essays about: "procedurell generering"

Showing result 1 - 5 of 15 essays containing the words procedurell generering.

  1. 1. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Love Wessman; [2023]
    Keywords : procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Abstract : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. READ MORE

  2. 2. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  3. 3. Using Symmetry for Realistic Virtual Living Room Generation : Generating virtual layouts

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nils Merkel; [2022]
    Keywords : Procedural generation; Scene synthesis; Interior design; Furniture arrangement; Symmetry;

    Abstract : Procedurell generering är en teknik som används inom dataspel och annan programvara för att generera innehåll algoritmiskt snarare än manuellt. I detta projekt utökas metoden av Kán och Kaufmann (2018) för att procedurellt generera trovärdiga, virtuella scenlayouter till att använda reflekterande symmetri för syntes [14]. READ MORE

  4. 4. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rafael Dolfe; [2022]
    Keywords : Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE

  5. 5. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : ;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE