Essays about: "quasi-experiment"
Showing result 1 - 5 of 27 essays containing the word quasi-experiment.
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1. What difference does a week make? : An empirical analysis evaluating the effect of induction of labor in gestational week 41 among births in Sweden
University essay from Uppsala universitet/Nationalekonomiska institutionenAbstract : This thesis examines the relationship between gestational age and stillbirths, focusing on the effect of maternal age. Prolonged pregnancies have been associated with an increased risk of stillbirth, prompting the exploration of labor induction as a preventive measure. READ MORE
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2. Can an intervention increase access to higher education for disadvantaged students? : Quasi-experimental evidence from Peru
University essay from Högskolan Dalarna/NationalekonomiAbstract : Heterogeneity in the school education quality plays an important role for those who want to pursue a bachelor's degree in Peru since access to higher education is highly correlated with socioeconomic status. In that sense, an intervention for disadvantaged students took place for the first time in 2022 and was constrained to the assessment of a scholarship called “Beca 18”, the biggest scholarship that the public institution called PRONABEC addresses every year since 2012. READ MORE
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3. From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Title: From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs Seminar date: January 11th, 2023 Course: FEKH99, Bachelor Degree Project in Entrepreneurship and Innovation Management, Business administration, Undergraduate level, 15 University Credit Points Authors: Jonathan Andersson, Måns Heurlin, Jonathan Rooth Supervisor: Joakim Winborg Keywords: Gamification; Innovation; Ideation; Entrepreneurship; Nascent entrepreneurs; Idea generation Research question: What are the effects of gamification on ideation for nascent entrepreneurs? Purpose: The purpose of the study is to contribute with increased understanding of how decision- makers in startups argue when choosing location of production. Methodology: Quasi-experiment with a deductive logic of inquiry, executed through semi-structured interviews. READ MORE
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4. Playing to Win: How Gamification Can Boost Customer Engagement and Turn Non-Fans into Brand Advocates
University essay from Stockholms universitet/MarknadsföringAbstract : In today’s progressive technology development, it is imperative to engage the customer and transform them to become brand advocates. Firms need to ensure their brand’s longevity in this competitive market, at times putting noncustomers in hindsight. READ MORE
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5. Assessing the effectiveness of ChatGPT in generating Python code
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study investigated ChatGPT’s Python code generation capabilities with a quasi-experiment and a case study, incorporating quantitative and qualitative methods respectively. The quantitative analysis compared ChatGPT-generated code to human-written solutions in terms of accuracy, quality, and readability, while the qualitative study interviewed participants with varying levels of programming experience about the usability of ChatGPT for code generation. READ MORE