Essays about: "quest genre"
Showing result 1 - 5 of 10 essays containing the words quest genre.
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1. Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding API
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. READ MORE
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2. The Costs of Modernity : How a historical steampunk fantasy such as The Kingston Cycle can successfully portray the intersectional origins of the Capitalocene
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : There is a growing recognition of the interconnectedness of the crises of food, water, democracy and climate change as stemming from the capitalist hunt for modernity and progress. As climate change is thus not only so complex, but urgent, the question of a successful portrayal of it for an enhanced understanding and subsequent action becomes vital. READ MORE
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3. Divergence of Genre and Gender: A Study on Suzanne Collins' The Hunger Games Trilogy
University essay from Lunds universitet/EngelskaAbstract : Suzanne Collins’ trilogy The Hunger Games is, thus far, one of the 21st century’s most well known young adult series, and Collins has been praised for challenging things such as gender stereotypes and genre limitations. It has been labelled as a contemporary young adult dystopian novel, and has a strong female protagonist. READ MORE
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4. Toni Morrison’s Hero: A Song of Solemn Men
University essay from Göteborgs universitet/Institutionen för språk och litteraturerAbstract : This essay claims Song of Solomon is an example of a hero’s journey, aligned with the narratological features of the genre. Through an analysis of comradeship as the virtue of the quest, the hero’s identity within family, gender and geography becomes a function of access to ancestry. READ MORE
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5. Exploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : Single Player Roleplaying Game (SPRPG) is a popular genre among players as well as developers, with recent blockbuster titles such as Skyrim by Bethesda and Mass E↵ect 3 by Bioware. In recent years, an occurrence that have been gaining a lot of attention is the development of more advanced and vivid Artificial Intelligence (AI) within these SPRPG and a lot of progress has been made towards making the Non-player Character (NPC) more vivacious and life-like. READ MORE