Essays about: "questionnaire surveys"

Showing result 1 - 5 of 91 essays containing the words questionnaire surveys.

  1. 1. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Milla Nilsson; [2023]
    Keywords : Serious games; game graphics; motivation; engagement; realism; abstract;

    Abstract : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. READ MORE

  2. 2. Development of a web application with focus on navigability : How is the usability on a web application for E-commerce of plants and cuttings affected by its navigability?

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Johan Christiansson; Silje Graarud; Lovisa Ivarsson; Torsten Liljedahl; Klara Nylén; Selma Renqvist; Olof Swedberg; Philip Wissinger; [2023]
    Keywords : navigability; usability; web application;

    Abstract : The purpose of this project was to determine how the experienced navigability of a web application affects its usability. In order to further investigate this, a web application called Sprouty was created, an easy-to-use web application that promotes individuals to buy and sell pre-owned plants and cuttings. READ MORE

  3. 3. COVID-19: Healthcare Utilization Changes and Social Factors : A study on individuals aged over 50 in Europe

    University essay from Umeå universitet/Nationalekonomi

    Author : Marios-Yordanis Popov; [2023]
    Keywords : ;

    Abstract : The thesis studies a sample of individuals over the age of 50 in Europe with the purpose of identifying any differences in healthcare utilization due to the COVID-19 pandemic. The main focus of the study is the impact that social factors have had on one’s behaviour and risk preferences, even if they themselves did not fall ill. READ MORE

  4. 4. Gamification within the Metaverse : A quantitative study to understand how consumer engagement is influenced by gamification strategies in the Metaverse

    University essay from Karlstads universitet/Handelshögskolan (from 2013)

    Author : Maja Sveder; Emma Lundbäck; [2023]
    Keywords : Gamification; Metaverse; Games; Game elements; Consumer behaviour; Engagement; Motivation; Purchase intentions;

    Abstract : Through the development of digitalization, the use of the Metaverse and the strategy of utilizing game elements for brands has increased. Therefore, this thesis purpose has been to understand, from the consumers perspective, if consumer engagement is influenced by gamification strategies used by brands in the Metaverse. READ MORE

  5. 5. The Integration of Chinese Internet Neologisms into Everyday Language: An Empirical Study Using Baidu Index and Online Surveys

    University essay from Lunds universitet/Kinesiska; Lunds universitet/Masterprogram: Språk och språkvetenskap

    Author : Weicheng Li; [2023]
    Keywords : Internet neologisms; language integration; search trends; familiarity; patterns; Languages and Literatures;

    Abstract : The emergence of the Internet language has profoundly impacted everyday communication in China. This study examines the integration of Chinese Internet neologisms into everyday language. READ MORE