Essays about: "radiosity"

Found 4 essays containing the word radiosity.

  1. 1. Radiosity for Real-Time Simulations of Highly Tessellated Models

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Henrik Edström; [2016-05-27]
    Keywords : radiosity; hierarchical radiosity global illumination; light mapping; face cluster radiosity; volume cluster radiosity; texture atlas.;

    Abstract : The accurate simulation of light is one of the most important aspects of computer graphics. Radiosity is a physically-based method that can generate view-independent solutions of the light scattering in a scene. READ MORE

  2. 2. Real time global illumination using the GPU

    University essay from Institutionen för teknik och naturvetenskap

    Author : Morgan Bengtsson; [2010]
    Keywords : real time rendering; global illumination; indirect light; imperfect shadow maps; reflective shadow maps;

    Abstract : Global illumination is an important factor when striving for photo realism in computergraphics. This thesis describes why this is the case, and why global illumination is considered acomplex problem to solve. The problem becomes even more demanding when considering realtime purposes. READ MORE

  3. 3. Real-Time Radiosity : Real-time global illumination of a static scene with dynamic lights using hierarchical radiosity

    University essay from KTH/Datorseende och robotik, CVAP

    Author : Magnus Burenius; [2009]
    Keywords : ;

    Abstract : This thesis investigates how to compute the physical correct illumination of a virtual 3d-scene. Global Illumination is simulated, i.e. the light gets reflected multiple times, possible infinite. READ MORE

  4. 4. Rendering Realistic Augmented Objects Using a Image Based Lighting Approach

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Johan Karlsson; Mikael Selegård; [2005]
    Keywords : ;

    Abstract : Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer graphics. Until now, most of the focus has been on placing synthetic objects in the right position with regards to the real world, and to explor the possibilities of human interaction within the two worlds. READ MORE