Essays about: "rasterization"

Showing result 1 - 5 of 17 essays containing the word rasterization.

  1. 1. Managing Coherency in Real-TimeRay Tracing

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Fabio Camaiora; [2021]
    Keywords : ;

    Abstract : In recent years, ray tracing’s popularity in real-time rendering wasboosted by the introduction of GPUs which supported hardwareacceleration for ray tracing routines, which sped up the computationtime considerably. In spite of this, ray tracing is still expensive, andas such, most developers enhance their graphical applications with onlyselected raytraced effects, while still relying on rasterization for thecore visual component. READ MORE

  2. 2. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Joakim Sjöberg; Filip Zachrisson; [2021]
    Keywords : dynamic ray tracing; inline ray tracing; hard shadows; soft shadows; rendering; dynamisk strålspårning; inline strålspårning; hårda skuggor; mjuka skuggor; rendering;

    Abstract : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. READ MORE

  3. 3. Hardware-Accelerated Ray Tracing of Implicit Surfaces : A study of real-time editing and rendering of implicit surfaces

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Herman Hansson Söderlund; [2021]
    Keywords : Implicit Surfaces; Signed Distance Functions; Ray Tracing; Content Creation; Path Tracing; Implicita Ytor; Signed Distance Functions; Strålspårning; Modellering;

    Abstract : Background. Rasterization of triangle geometry has been the dominating rendering technique in the real-time rendering industry for many years. However, triangles are not always easy to work with for content creators. READ MORE

  4. 4. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik; Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Karl Hansson; Mikael Hernvall; [2019]
    Keywords : psychoacoustics; rasterization; hardware-acceleration; psykoakustik; rasterisering; hårdvaruacceleration;

    Abstract : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. READ MORE

  5. 5. Asynchronous Shading in Object Space Lighting Compared to Forward Rendering

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik; Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Magnus Linder; Emil Palm; [2017]
    Keywords : Rendering; Rasterization;

    Abstract : Context: Rendering 3D scenes in real-time applications is becoming more computationally heavy all the time. Applications are demanded to render high quality graphics without going below a satisfactory frame rate. A huge part of the computation of graphics goes toward complex lighting of 3D models that has to be recomputed every frame. READ MORE