Essays about: "rasterization"
Showing result 16 - 20 of 21 essays containing the word rasterization.
-
16. A Data-Parallel Graphics Pipeline Implemented in OpenCL
University essay from Institutionen för systemteknik; Tekniska högskolanAbstract : This report documents implementation details, results, benchmarks and technical discussions for the work carried out within a master’s thesis at Linköping University. Within the master’s thesis, the field of software rendering is explored in the age of parallel computing. READ MORE
-
17. Parallel gaming related algorithms for an embedded media processor
University essay from Informationskodning; Tekniska högskolanAbstract : A new type of computing architecture called ePUMA is under development by the ePUMA Research Team at the Department of Electrical Engineering at Linköping University in Linköping. This contains several single instruction multiple data (SIMD) cores, which are called SIMD Units, where up to 64 computations can be done in parallel. READ MORE
-
18. A Modular 3D Graphics Accelerator for FPGA
University essay from DatorteknikAbstract : A modular and area-efficient 3D graphics accelerator for tile based rendering in FPGA systems has been designed and implemented. The accelerator supports a subset of OpenGL, with features such as mipmapping, multitexturing and blending. READ MORE
-
19. Analytical motion blurred shadows
University essay from Lunds universitet/DatavetenskapAbstract : A rendering framework supporting analytical visibility is extended with shadow mapping. Shadow maps containing analytical visibility data are used, leading to cases where both the projections to the shadow map and the depth tests can be time-dependent. READ MORE
-
20. Evaluation and Hardware Implementation of Real-Time Color Compression Algorithms
University essay from Linköpings universitet/Elektroniksystem; Linköpings universitet/Tekniska högskolanAbstract : A major bottleneck, for performance as well as power consumption, for graphics hardware in mobile devices is the amount of data that needs to be transferred to and from memory. In, for example, hardware accelerated 3D graphics, a large part of the memory accesses are due to large and frequent color buffer data transfers. READ MORE