Essays about: "rasterization"

Showing result 6 - 10 of 21 essays containing the word rasterization.

  1. 6. Hardware-Accelerated Ray Tracing of Implicit Surfaces : A study of real-time editing and rendering of implicit surfaces

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Herman Hansson Söderlund; [2021]
    Keywords : Implicit Surfaces; Signed Distance Functions; Ray Tracing; Content Creation; Path Tracing; Implicita Ytor; Signed Distance Functions; Strålspårning; Modellering;

    Abstract : Background. Rasterization of triangle geometry has been the dominating rendering technique in the real-time rendering industry for many years. However, triangles are not always easy to work with for content creators. READ MORE

  2. 7. Real-time refraction through multiple layers using image-space method with inline ray tracing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daniel Parhizgar; [2021]
    Keywords : ;

    Abstract : Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. READ MORE

  3. 8. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Karl Hansson; Mikael Hernvall; [2019]
    Keywords : psychoacoustics; rasterization; hardware-acceleration; psykoakustik; rasterisering; hårdvaruacceleration;

    Abstract : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. READ MORE

  4. 9. Asynchronous Shading in Object Space Lighting Compared to Forward Rendering

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Magnus Linder; Emil Palm; [2017]
    Keywords : Rendering; Rasterization;

    Abstract : Context: Rendering 3D scenes in real-time applications is becoming more computationally heavy all the time. Applications are demanded to render high quality graphics without going below a satisfactory frame rate. A huge part of the computation of graphics goes toward complex lighting of 3D models that has to be recomputed every frame. READ MORE

  5. 10. Mapping forest habitats in protected areas by integrating LiDAR and SPOT Multispectral Data

    University essay from KTH/Geoinformatik

    Author : Manuela Alvarez; [2016]
    Keywords : LiDAR; spectral; spectral-LiDAR; SVM classification; forest classification;

    Abstract : KNAS (Continuous Habitat Mapping of Protected Areas) is a Metria AB project that produces vegetation and habitat mapping in protected areas in Sweden. Vegetation and habitat mapping is challenging due to its heterogeneity, spatial variability and complex vertical and horizontal structure. READ MORE