Essays about: "real time graphics"
Showing result 1 - 5 of 162 essays containing the words real time graphics.
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1. Mellanrum: Towards an Entangled Audiovisual Practice
University essay from Göteborgs universitet/Högskolan för scen och musikAbstract : This artistic research project is a document of an entangled audiovisual practice in progress. With a generative approach and thinking in systems applied to modular synthesizers and procedural computer graphics the aim is to blur the line between the process of generating sounding material and the process of generating visual material. READ MORE
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2. EMONAS : Evolutionary Multi-objective Neuron Architecture Search of Deep Neural Network
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Customized Deep Neural Network (DNN) accelerators have been increasingly popular in various applications, from autonomous driving and natural language processing to healthcare and finance, etc. However, deploying them directly on embedded system peripherals within real-time operating systems (RTOS) is not easy due to the paradox of the complexity of DNNs and the simplicity of embedded system devices. READ MORE
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3. Real-time visual feedback of emotional expression in singing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The thesis project concerns the development and evaluation of a real-time music visualization system aimed at creating a multi-modal perceptual experience of music emotions. The purpose of the project is to provide singers with real-time visual feedback on their singing, to enhance their expression of emotions in the music. READ MORE
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4. Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Several methods have been used to simulate soft body deformation, such as mass-spring systems and position-based dynamics. This has been done using tetrahedral mesh models for preservation of shape and volume. READ MORE
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5. Performance comparison of WebGPU and WebGL in the Godot game engine
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE