Essays about: "real world in computer"
Showing result 1 - 5 of 223 essays containing the words real world in computer.
-
1. Automatic Semantic Segmentation of Indoor Datasets
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background: In recent years, computer vision has undergone significant advancements, revolutionizing fields such as robotics, augmented reality, and autonomoussystems. Key to this transformation is Simultaneous Localization and Mapping(SLAM), a fundamental technology that allows machines to navigate and interactintelligently with their surroundings. READ MORE
-
2. Using Neural Radiance Fields and Gaussian Splatting for 3D reconstruction of aircraft inspections
University essay from Lunds universitet/Matematik LTHAbstract : The rapid evolution of machine learning techniques has revolutionized computer vision, particularly with the introduction of Neural Radiance Fields (NeRF) and the optimization of 3D Gaussians for rendering novel scene views. These methods, such as NeRF and Gaussian Splatting, have demonstrated success in synthetic data scenarios with consistent lighting and well-captured scenes. READ MORE
-
3. ANOMALY DETECTION FOR INDUSTRIAL APPLICATIONS USING COMMODITY HARDWARE
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : As the Automotive industry is heavily regulated from a quality point of view, excellence in pro-duction is obligatory. Due to the fact that removing human error from humans is impossible, new solutions must be found. READ MORE
-
4. Analyzing the Influence of Synthetic andAugmented Data on Segmentation Model
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The field of Artificial Intelligence (AI) has experienced unprecedented growth in recent years, thanks to the numerous applications related to speech recognition, natural language processing, and computer vision. However, one of the challenges facing AI is the requirement for large amounts of energy, time, and data to be effective and accurate. READ MORE
-
5. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE