Essays about: "real-time biofeedback"

Showing result 1 - 5 of 6 essays containing the words real-time biofeedback.

  1. 1. The Effects Of Physical Movement In Virtual Reality With The Use Of Heart Rate Biofeedback Interaction As A Game Mechanic

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Sebastian Pettersson; [2021]
    Keywords : Virtual reality; Virtual reality entertainment; Virtual reality environment; Wearable technology; Biofeedback; Biofeedback training; Virtual Reality treadmill;

    Abstract : This thesis explores the use of heart rate as a biofeedback game mechanic control in combination with physical movement in a Virtual reality (VR) environment using either teleportation, or a VR treadmill. A literature review, surveys, expert interviews, semi-structured interviews and a VR prototype were created. READ MORE

  2. 2. Gallery of Heartbeats : soma design for increasing bodily awareness and social sharing of the heart rate through sensory stimuli

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Eva Maria Veitmaa; [2020]
    Keywords : Biofeedback; digital mindfulness; mixed reality; multisensory experience; soma design; Biofeedback; digital mindfulness; delad verklighet; multisensorisk upplevelse; soma-design;

    Abstract : Elevated heart rate is considered to be an indicator of stress. Thus, noticing one’s own heartbeat can have a negative connotation. Yet, the heartbeat is simply a physiological function, neither positive nor negative in itself, that is experienced in diverse contexts, such as medical, athletic, or intimate. READ MORE

  3. 3. Using Biofeedback to Enhance Player Experience in a First-Person Shooter

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Martin Molin; Nicolina Kristiansson; [2018]
    Keywords : Biofeedback; Player Experience; Flow; Immersion; Heart rate; Gameplay; First Person Shooter;

    Abstract : This paper investigates if real-time biofeedback can be used to enhance individual player experience by increasing the sense of flow and immersion with the player and to what extent this can be achieved. We used an oximeter, the Contec CMS50D+ to capture live biometric data which was in turn interpreted and implemented in the game Half-Life 2. READ MORE

  4. 4. Real-time ECG for objective stress level measurement

    University essay from Linköpings universitet/Institutionen för medicinsk teknik

    Author : David Andersson; [2017]
    Keywords : ;

    Abstract : Today’s endeavor of performance and accomplishment might bring more efficiency in many ways, but it has a price. Stress related diseases have increased in numbers the last decades and the field of stress is an exceptionally live issue. Linkura is a company which partly works towards identifying and decreasing stress. READ MORE

  5. 5. Application of real-time HRV biofeedback in the scenario of meditation practice : Feasibility, usability and medical fidelity

    University essay from Linnéuniversitetet/Institutionen för medieteknik (ME)

    Author : Jan Gunzenhauser; [2015]
    Keywords : heart rate variability analysis; autonomic nervous system; stress quantification; meditation; real-time biofeedback; electrocardiography; Lomb method;

    Abstract : Chronic stress is a prevalent and universally present hazard in modern society. It lowers the quality of life for individuals and significantly con- tributes to unsustainable health care costs. Therefore it is important to have natural and noninvasive ways of controlling stress. READ MORE