Essays about: "real-time fluid simulation"

Showing result 1 - 5 of 24 essays containing the words real-time fluid simulation.

  1. 1. Development of a microfluidic device to study simultaneous crystallization in the LIBs recycling process

    University essay from KTH/Kemiteknik

    Author : Shefali Paresh Solanki; [2023]
    Keywords : Battery recycling; microfluidics; simultaneous crystallization; simulation; crystal technology; microfluidics experimental setup; Batteriåtervinning; mikrofluidik; simultan kristallisering; simulering; kristallteknologi; mikrofluidikexperimentuppställning;

    Abstract : Återvinning av litiumjonbatterier (LIB) är avgörande på grund av kritiska råmaterialreserver och miljöhänsyn vid kassering. Hydrometallurgisk LIB-återvinning, en framstående industriell teknik, står inför kostnadseffektivitets- och komplexitetsutmaningar. READ MORE

  2. 2. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rasmus Andersson; Erica Tjernell; [2023]
    Keywords : Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE

  3. 3. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  4. 4. Simulation model refinement for Steer and Brake by Wire System : From Simulation Model to Hardware in the Loop

    University essay from Linköpings universitet/Fluida och mekatroniska system

    Author : Jeff Risi; Chandan Veera; [2023]
    Keywords : Steer-by-Wire; Brake-by-Wire; Real Time model; Hardware-in-the-loop; Mining machine; Fluid Power; Hydraulics; FLUMES;

    Abstract : Simulation tools have progressed largely and in modern times they are commonly usedby engineers to design and simulate machines or part of machines before building and deploying them in the field. The field of Hardware-in-the-loop (HIL) is gaining significant interest among companies as they strive to enhance product safety and reliability simul-taneously reducing testing costs and accelerated development speed. READ MORE

  5. 5. Physics-Based, Real-Time Simulation of Fluid-Immersed Rigid Bodies

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Moreau; [2021]
    Keywords : Correctness; Fluid; Hydrodynamics; Physics-Based; Physics; Real-Time; Rigid Body Dynamics; Simulation; Virtual Environment;

    Abstract : Objects interacting with fluid are of high interest to visually present in three-dimensional applications, such as computer games and virtual environments. For presenting the interactions with high correctness, dynamic rigid body simulation may be used. READ MORE