Essays about: "realistic npc"

Found 4 essays containing the words realistic npc.

  1. 1. Cost comparison of solar home systems and PV micro-grid : The influence of inter-class diversity

    University essay from Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap

    Author : Mattias Kronebrant; [2017]
    Keywords : rural electrification; off-grid; micro-grid; shs; solar homer system; homer; photovoltaic; PV; solceller; elektricitet; landsbygd; batterier; microgrid; minigrid; offgrid;

    Abstract : Nearly one fifth of the global population lacks access to electricity and electricity access is essential for economic growth and human well-being. SHSs and micro-grids both have the possibility of increasing the electricity access in developing countries. READ MORE

  2. 2. Deadly Banquet Creating believable non-player characters

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : JOAKIM SUNDLING; GUSTAV AXELSSON; HAMPUS NILSSON; TOM DAHLÉN; KARIN WIBERGH; MATHIAS CARLSSON; [2016-11-15]
    Keywords : ;

    Abstract : NPCs (non-player characters) in computer games are often very predictable and obviously artificial, which might be the result of developers devoting more resources to maintaining high-end graphics instead of creating believable NPCs. With the graphics available today already being very realistic, upgrading the AI (artificial intelligence) controlling the NPCs could be one way of creating a game that differs from the rest. READ MORE

  3. 3. The process to create a realistic looking fantasy creature for a modern Triple-A game title

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Olov Jung; [2014]
    Keywords : ;

    Abstract : In this project paper I have described my process to make a pipeline for production of an anatomically believable character that would fit into a pre-existing game title.To find out if the character model worked in chosen game world I did do an online Survey. READ MORE

  4. 4. AI-controlled life in Role-playing games

    University essay from Blekinge Tekniska Högskola/Avdelningen för programvarusystem

    Author : Bertil Jeppsson; [2008]
    Keywords : Game AI; Role-playing game; Non-playing character; Smart Terrain; Realism;

    Abstract : Will more realistic behaviour among non-playing characters (NPCs) in a role-playing game(RPG) improve the overall feeling of the game for the player? Would players notice the enhanced life of a NPC in a role-playing game, or is the time spent in cities and villages insufficient to notice any difference at all? There are plenty best-selling RPGs with simplistic, repetitive NPC behaviour on the market. Does that mean that smarter NPCs is not necessary and that an improvement of them wouldn't benefit the players' impression of it? Or would some of these well recognised games get even better with a more evolved AI? These are some of the thoughts that created the initial spark of curiosity that inspired the making of this article. READ MORE